Use OneShot's fixed version of steamshim

This commit is contained in:
Ancurio 2021-10-03 00:35:22 +02:00
parent 46494766bd
commit 1445381756
2 changed files with 38 additions and 22 deletions

View file

@ -17,6 +17,8 @@ typedef enum STEAMSHIM_EventType
SHIMEVENT_GETSTATI,
SHIMEVENT_SETSTATF,
SHIMEVENT_GETSTATF,
SHIMEVENT_GETPERSONANAME,
SHIMEVENT_GETCURRENTGAMELANGUAGE,
} STEAMSHIM_EventType;
/* not all of these fields make sense in a given event. */
@ -43,6 +45,8 @@ void STEAMSHIM_setStatI(const char *name, const int _val);
void STEAMSHIM_getStatI(const char *name);
void STEAMSHIM_setStatF(const char *name, const float val);
void STEAMSHIM_getStatF(const char *name);
void STEAMSHIM_getPersonaName();
void STEAMSHIM_getCurrentGameLanguage();
#ifdef __cplusplus
}
@ -51,4 +55,3 @@ void STEAMSHIM_getStatF(const char *name);
#endif /* include-once blocker */
/* end of steamshim_child.h ... */