Use BlitSurface instead of UpperBlit (for forward-compat)

This commit is contained in:
Jonas Kulla 2013-09-25 17:07:26 +02:00
parent cfcfc2fd5e
commit 0fc6022dd0
1 changed files with 1 additions and 1 deletions

View File

@ -635,7 +635,7 @@ struct TilemapPrivate
SDL_Rect tmpRect = tsRect;
tmpRect.x = tmpRect.y = 0;
SDL_UpperBlit(tsSurf, &tsRect, blitTemp, &tmpRect);
SDL_BlitSurface(tsSurf, &tsRect, blitTemp, &tmpRect);
TEX::uploadSubImage(blitOp.dst.x, blitOp.dst.y, tsLaneW, blitOp.h, blitTemp->pixels, GL_RGBA);