Use BlitSurface instead of UpperBlit (for forward-compat)
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					@ -635,7 +635,7 @@ struct TilemapPrivate
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				SDL_Rect tmpRect = tsRect;
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									SDL_Rect tmpRect = tsRect;
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				tmpRect.x = tmpRect.y = 0;
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									tmpRect.x = tmpRect.y = 0;
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				SDL_UpperBlit(tsSurf, &tsRect, blitTemp, &tmpRect);
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									SDL_BlitSurface(tsSurf, &tsRect, blitTemp, &tmpRect);
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				TEX::uploadSubImage(blitOp.dst.x, blitOp.dst.y, tsLaneW, blitOp.h, blitTemp->pixels, GL_RGBA);
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									TEX::uploadSubImage(blitOp.dst.x, blitOp.dst.y, tsLaneW, blitOp.h, blitTemp->pixels, GL_RGBA);
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