Use BlitSurface instead of UpperBlit (for forward-compat)
This commit is contained in:
parent
cfcfc2fd5e
commit
0fc6022dd0
|
@ -635,7 +635,7 @@ struct TilemapPrivate
|
||||||
SDL_Rect tmpRect = tsRect;
|
SDL_Rect tmpRect = tsRect;
|
||||||
tmpRect.x = tmpRect.y = 0;
|
tmpRect.x = tmpRect.y = 0;
|
||||||
|
|
||||||
SDL_UpperBlit(tsSurf, &tsRect, blitTemp, &tmpRect);
|
SDL_BlitSurface(tsSurf, &tsRect, blitTemp, &tmpRect);
|
||||||
|
|
||||||
TEX::uploadSubImage(blitOp.dst.x, blitOp.dst.y, tsLaneW, blitOp.h, blitTemp->pixels, GL_RGBA);
|
TEX::uploadSubImage(blitOp.dst.x, blitOp.dst.y, tsLaneW, blitOp.h, blitTemp->pixels, GL_RGBA);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue