README: Audio pitch is implemented

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Jonas Kulla 2013-12-21 23:02:42 +01:00
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@ -101,7 +101,6 @@ If a requested font is not found, no error is generated. Instead, a built-in fon
## What doesn't work (yet)
* midi and wma audio files
* Audio "pitch" parameter (OpenAL offers a cheap alternative by playing sound faster/slower)
* The Win32API ruby class (for obvious reasons)
* Restarting the game with F12
* Creating Bitmaps with sizes greater than the OpenGL texture size limit (around 8192 on modern cards)*