mkxp-freebird/src/gl-fun.h

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2014-06-15 05:52:26 +00:00
/*
** gl-fun.h
**
** This file is part of mkxp.
**
** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLFUN_H
#define GLFUN_H
#ifdef GLES2_HEADER
#include <SDL_opengles2.h>
#define APIENTRYP GL_APIENTRYP
#else
#include <SDL_opengl.h>
#endif
/* Etc */
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
/* Texture */
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
/* Debug callback */
typedef void (APIENTRY * _GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void *userParam);
typedef void (APIENTRYP _PFNGLDEBUGMESSAGECALLBACKPROC) (_GLDEBUGPROC callback, const void *userParam);
/* Buffer object */
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
/* Shader */
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
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typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const* strings, const GLint* lengths);
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
/* Program */
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
/* Uniform */
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
/* Vertex attribute */
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
/* Framebuffer object */
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
/* Vertex array object */
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
#ifdef GLES2_HEADER
#define GL_NUM_EXTENSIONS 0x821D
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
#define GL_20_FUN \
/* Etc */ \
GL_FUN(GetError, PFNGLGETERRORPROC) \
GL_FUN(ClearColor, PFNGLCLEARCOLORPROC) \
GL_FUN(Clear, PFNGLCLEARPROC) \
GL_FUN(GetString, PFNGLGETSTRINGPROC) \
GL_FUN(GetIntegerv, PFNGLGETINTEGERVPROC) \
GL_FUN(PixelStorei, PFNGLPIXELSTOREIPROC) \
GL_FUN(ReadPixels, PFNGLREADPIXELSPROC) \
GL_FUN(Enable, PFNGLENABLEPROC) \
GL_FUN(Disable, PFNGLDISABLEPROC) \
GL_FUN(Scissor, PFNGLSCISSORPROC) \
GL_FUN(Viewport, PFNGLVIEWPORTPROC) \
GL_FUN(BlendFunc, PFNGLBLENDFUNCPROC) \
GL_FUN(BlendFuncSeparate, PFNGLBLENDFUNCSEPARATEPROC) \
GL_FUN(BlendEquation, PFNGLBLENDEQUATIONPROC) \
GL_FUN(DrawElements, PFNGLDRAWELEMENTSPROC) \
/* Texture */ \
GL_FUN(GenTextures, PFNGLGENTEXTURESPROC) \
GL_FUN(DeleteTextures, PFNGLDELETETEXTURESPROC) \
GL_FUN(BindTexture, PFNGLBINDTEXTUREPROC) \
GL_FUN(TexImage2D, PFNGLTEXIMAGE2DPROC) \
GL_FUN(TexSubImage2D, PFNGLTEXSUBIMAGE2DPROC) \
GL_FUN(TexParameteri, PFNGLTEXPARAMETERIPROC) \
GL_FUN(ActiveTexture, PFNGLACTIVETEXTUREPROC) \
/* Buffer object */ \
GL_FUN(GenBuffers, PFNGLGENBUFFERSPROC) \
GL_FUN(DeleteBuffers, PFNGLDELETEBUFFERSPROC) \
GL_FUN(BindBuffer, PFNGLBINDBUFFERPROC) \
GL_FUN(BufferData, PFNGLBUFFERDATAPROC) \
GL_FUN(BufferSubData, PFNGLBUFFERSUBDATAPROC) \
/* Shader */ \
GL_FUN(CreateShader, PFNGLCREATESHADERPROC) \
GL_FUN(DeleteShader, PFNGLDELETESHADERPROC) \
GL_FUN(ShaderSource, PFNGLSHADERSOURCEPROC) \
GL_FUN(CompileShader, PFNGLCOMPILESHADERPROC) \
GL_FUN(AttachShader, PFNGLATTACHSHADERPROC) \
GL_FUN(GetShaderiv, PFNGLGETSHADERIVPROC) \
GL_FUN(GetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC) \
/* Program */ \
GL_FUN(CreateProgram, PFNGLCREATEPROGRAMPROC) \
GL_FUN(DeleteProgram, PFNGLDELETEPROGRAMPROC) \
GL_FUN(UseProgram, PFNGLUSEPROGRAMPROC) \
GL_FUN(LinkProgram, PFNGLLINKPROGRAMPROC) \
GL_FUN(GetProgramiv, PFNGLGETPROGRAMIVPROC) \
GL_FUN(GetProgramInfoLog, PFNGLGETPROGRAMINFOLOGPROC) \
/* Uniform */ \
GL_FUN(GetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
GL_FUN(Uniform1f, PFNGLUNIFORM1FPROC) \
GL_FUN(Uniform2f, PFNGLUNIFORM2FPROC) \
GL_FUN(Uniform4f, PFNGLUNIFORM4FPROC) \
GL_FUN(Uniform1i, PFNGLUNIFORM1IPROC) \
GL_FUN(UniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \
/* Vertex attribute */ \
GL_FUN(BindAttribLocation, PFNGLBINDATTRIBLOCATIONPROC) \
GL_FUN(EnableVertexAttribArray, PFNGLENABLEVERTEXATTRIBARRAYPROC) \
GL_FUN(DisableVertexAttribArray, PFNGLDISABLEVERTEXATTRIBARRAYPROC) \
GL_FUN(VertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC)
#define GL_FBO_FUN \
/* Framebuffer object */ \
GL_FUN(GenFramebuffers, PFNGLGENFRAMEBUFFERSPROC) \
GL_FUN(DeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC) \
GL_FUN(BindFramebuffer, PFNGLBINDFRAMEBUFFERPROC) \
GL_FUN(FramebufferTexture2D, PFNGLFRAMEBUFFERTEXTURE2DPROC)
#define GL_FBO_BLIT_FUN \
GL_FUN(BlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC)
#define GL_VAO_FUN \
/* Vertex array object */ \
GL_FUN(GenVertexArrays, PFNGLGENVERTEXARRAYSPROC) \
GL_FUN(DeleteVertexArrays, PFNGLDELETEVERTEXARRAYSPROC) \
GL_FUN(BindVertexArray, PFNGLBINDVERTEXARRAYPROC)
#define GL_DEBUG_KHR_FUN \
GL_FUN(DebugMessageCallback, _PFNGLDEBUGMESSAGECALLBACKPROC)
struct GLFunctions
{
#define GL_FUN(name, type) type name;
GL_20_FUN
GL_FBO_FUN
GL_FBO_BLIT_FUN
GL_VAO_FUN
GL_DEBUG_KHR_FUN
bool glsles;
bool unpack_subimage;
bool npot_repeat;
#undef GL_FUN
};
extern GLFunctions gl;
void initGLFunctions();
#endif // GLFUN_H