mkxp-freebird/shader/flashMap.frag

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169 B
GLSL
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uniform float alpha;
varying vec4 v_color;
void main()
{
vec4 frag = vec4(0, 0, 0, 1);
frag.rgb = mix(vec3(0, 0, 0), v_color.rgb, alpha);
gl_FragColor = frag;
}