mkxp-freebird/src/etc.cpp

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/*
** etc.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "etc.h"
#include "serial-util.h"
#include "exception.h"
#include "SDL2/SDL_types.h"
#include "SDL2/SDL_pixels.h"
Color::Color(double red, double green, double blue, double alpha)
: red(red), green(green), blue(blue), alpha(alpha)
{
updateInternal();
}
Color::Color(const Vec4 &norm)
: norm(norm)
{
updateExternal();
}
Color::Color(const Color &o)
: red(o.red), green(o.green), blue(o.blue), alpha(o.alpha),
norm(o.norm)
{}
bool Color::operator==(const Color &o) const
{
return red == o.red &&
green == o.green &&
blue == o.blue &&
alpha == o.alpha;
}
void Color::updateInternal()
{
norm.x = red / 255;
norm.y = green / 255;
norm.z = blue / 255;
norm.w = alpha / 255;
}
void Color::updateExternal()
{
red = norm.x * 255;
green = norm.y * 255;
blue = norm.z * 255;
alpha = norm.w * 255;
}
void Color::set(double red, double green, double blue, double alpha)
{
this->red = red;
this->green = green;
this->blue = blue;
this->alpha = alpha;
updateInternal();
}
void Color::setRed(double value)
{
red = value;
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norm.x = clamp<double>(value, 0, 255) / 255;
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}
void Color::setGreen(double value)
{
green = value;
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norm.y = clamp<double>(value, 0, 255) / 255;
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}
void Color::setBlue(double value)
{
blue = value;
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norm.z = clamp<double>(value, 0, 255) / 255;
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}
void Color::setAlpha(double value)
{
alpha = value;
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norm.w = clamp<double>(value, 0, 255) / 255;
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}
void Color::toSDLColor(SDL_Color &c) const
{
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c.r = clamp<double>(red, 0, 255);
c.g = clamp<double>(green, 0, 255);
c.b = clamp<double>(blue, 0, 255);
// c.a = clamp<double>(alpha, 0, 255);
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c.a = 255;
}
/* Serializable */
int Color::serialSize() const
{
return 4 * 8;
}
void Color::serialize(char *buffer) const
{
char *buf = buffer;
write_double(&buf, red);
write_double(&buf, green);
write_double(&buf, blue);
write_double(&buf, alpha);
}
Color *Color::deserialize(const char *data, int len)
{
if (len != 32)
throw Exception(Exception::ArgumentError, "Color: Serialized data invalid");
Color *c = new Color();
uint i = 0;
c->red = read_double(data, i);
c->green = read_double(data, i);
c->blue = read_double(data, i);
c->alpha = read_double(data, i);
c->updateInternal();
return c;
}
Tone::Tone(double red, double green, double blue, double gray)
: red(red), green(green), blue(blue), gray(gray)
{
updateInternal();
}
Tone::Tone(const Tone &o)
: red(o.red), green(o.green), blue(o.blue), gray(o.gray),
norm(o.norm)
{}
bool Tone::operator==(const Tone &o) const
{
return red == o.red &&
green == o.green &&
blue == o.blue &&
gray == o.gray;
}
void Tone::updateInternal()
{
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norm.x = (float) clamp<double>(red, -255, 255) / 255;
norm.y = (float) clamp<double>(green, -255, 255) / 255;
norm.z = (float) clamp<double>(blue, -255, 255) / 255;
norm.w = (float) clamp<double>(gray, 0, 255) / 255;
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}
void Tone::set(double red, double green, double blue, double gray)
{
this->red = red;
this->green = green;
this->blue = blue;
this->gray = gray;
updateInternal();
}
void Tone::setRed(double value)
{
red = value;
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norm.x = (float) clamp<double>(value, -255, 255) / 255;
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}
void Tone::setGreen(double value)
{
green = value;
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norm.y = (float) clamp<double>(value, -255, 255) / 255;
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}
void Tone::setBlue(double value)
{
blue = value;
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norm.z = (float) clamp<double>(value, -255, 255) / 255;
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}
void Tone::setGray(double value)
{
gray = value;
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norm.w = (float) clamp<double>(value, 0, 255) / 255;
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}
/* Serializable */
int Tone::serialSize() const
{
return 4 * 8;
}
void Tone::serialize(char *buffer) const
{
char *buf = buffer;
write_double(&buf, red);
write_double(&buf, green);
write_double(&buf, blue);
write_double(&buf, gray);
}
Tone *Tone::deserialize(const char *data, int len)
{
if (len != 32)
throw Exception(Exception::ArgumentError, "Tone: Serialized data invalid");
Tone *t = new Tone();
uint i = 0;
t->red = read_double(data, i);
t->green = read_double(data, i);
t->blue = read_double(data, i);
t->gray = read_double(data, i);
t->updateInternal();
return t;
}
Rect::Rect(int x, int y, int width, int height)
: x(x), y(y), width(width), height(height)
{}
Rect::Rect(const Rect &o)
: x(o.x), y(o.y),
width(o.width), height(o.height)
{}
Rect::Rect(const IntRect &r)
: x(r.x), y(r.y), width(r.w), height(r.h)
{}
bool Rect::operator==(const Rect &o) const
{
return x == o.x &&
y == o.y &&
width == o.width &&
height == o.height;
}
void Rect::operator=(const IntRect &rect)
{
x = rect.x;
y = rect.y;
width = rect.w;
height = rect.h;
}
void Rect::set(int x, int y, int w, int h)
{
this->x = x;
this->y = y;
width = w;
height = h;
valueChanged();
}
void Rect::empty()
{
x = y = width = height = 0;
valueChanged();
}
void Rect::setX(int value)
{
x = value;
valueChanged();
}
void Rect::setY(int value)
{
y = value;
valueChanged();
}
void Rect::setWidth(int value)
{
width = value;
valueChanged();
}
void Rect::setHeight(int value)
{
height = value;
valueChanged();
}
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int Rect::serialSize() const
{
return 4 * 4;
}
void Rect::serialize(char *buffer) const
{
char *buf = buffer;
write_int32(&buf, x);
write_int32(&buf, y);
write_int32(&buf, width);
write_int32(&buf, height);
}
Rect *Rect::deserialize(const char *data, int len)
{
if (len != 16)
throw Exception(Exception::ArgumentError, "Rect: Serialized data invalid");
Rect *r = new Rect();
uint i = 0;
r->x = read_int32(data, i);
r->y = read_int32(data, i);
r->width = read_int32(data, i);
r->height = read_int32(data, i);
return r;
}