2013-09-01 14:27:21 +00:00
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/*
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** sceneelement-binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCENEELEMENTBINDING_H
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#define SCENEELEMENTBINDING_H
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#include "scene.h"
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#include "binding-util.h"
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template<class C>
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RB_METHOD(sceneElementGetZ)
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{
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RB_UNUSED_PARAM;
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SceneElement *se = getPrivateData<C>(self);
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int value = 0;
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GUARD_EXC( value = se->getZ(); );
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return rb_fix_new(value);
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}
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template<class C>
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RB_METHOD(sceneElementSetZ)
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{
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SceneElement *se = getPrivateData<C>(self);
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int z;
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2013-12-20 10:29:12 +00:00
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rb_get_args(argc, argv, "i", &z RB_ARG_END);
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2013-09-01 14:27:21 +00:00
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GUARD_EXC( se->setZ(z); );
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return rb_fix_new(z);
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}
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template<class C>
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RB_METHOD(sceneElementGetVisible)
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{
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RB_UNUSED_PARAM;
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SceneElement *se = getPrivateData<C>(self);
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bool value = false;
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GUARD_EXC( value = se->getVisible(); );
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return rb_bool_new(value);
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}
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template<class C>
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RB_METHOD(sceneElementSetVisible)
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{
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SceneElement *se = getPrivateData<C>(self);
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bool visible;
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2013-12-20 10:29:12 +00:00
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rb_get_args(argc, argv, "b", &visible RB_ARG_END);
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2013-09-01 14:27:21 +00:00
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GUARD_EXC( se->setVisible(visible); );
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return rb_bool_new(visible);
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}
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template<class C>
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void
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sceneElementBindingInit(VALUE klass)
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{
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_rb_define_method(klass, "z", sceneElementGetZ<C>);
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_rb_define_method(klass, "z=", sceneElementSetZ<C>);
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_rb_define_method(klass, "visible", sceneElementGetVisible<C>);
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_rb_define_method(klass, "visible=", sceneElementSetVisible<C>);
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}
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#endif // SCENEELEMENTBINDING_H
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