246 lines
8.1 KiB
Ruby
246 lines
8.1 KiB
Ruby
#==============================================================================
|
|
# ** Spriteset_Map
|
|
#------------------------------------------------------------------------------
|
|
# This class brings together map screen sprites, tilemaps, etc.
|
|
# It's used within the Scene_Map class.
|
|
#==============================================================================
|
|
|
|
class Spriteset_Map
|
|
#--------------------------------------------------------------------------
|
|
# * Object Initialization
|
|
#--------------------------------------------------------------------------
|
|
def initialize(spriteset = nil)
|
|
# Make viewports
|
|
@viewport = Viewport.new(0, 0, 640, 480)
|
|
@viewport_bg = Viewport.new(0, 0, 640, 480)
|
|
@viewport_pics = Viewport.new(0, 0, 640, 480)
|
|
@viewport_particles = Viewport.new(0, 0, 640, 480)
|
|
@viewport_lights = Viewport.new(0, 0, 640, 480)
|
|
@viewport_flash = Viewport.new(0, 0, 640, 480)
|
|
|
|
@viewport_bg.z = -500
|
|
@viewport_lights.z = 200
|
|
@viewport_pics.z = 500
|
|
@viewport_flash.z = 5000
|
|
|
|
# Make tilemap
|
|
@tilemap = Tilemap.new(@viewport)
|
|
if $game_map.tileset_name == "blank"
|
|
@tilemap.tileset = nil
|
|
else
|
|
@tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name)
|
|
end
|
|
for i in 0..6
|
|
autotile_name = $game_map.autotile_names[i]
|
|
@tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)
|
|
end
|
|
@tilemap.map_data = $game_map.data
|
|
@tilemap.priorities = $game_map.priorities
|
|
# Make panorama plane
|
|
@panorama = Plane.new(@viewport)
|
|
@panorama.z = -1000
|
|
# Make fog plane
|
|
@fog = Plane.new(@viewport)
|
|
@fog.z = 3000
|
|
# Make character sprites
|
|
@character_sprites = []
|
|
for i in $game_map.events.keys.sort
|
|
sprite = Sprite_Character.new(@viewport, @viewport_lights, $game_map.events[i])
|
|
@character_sprites.push(sprite)
|
|
end
|
|
$game_followers.each do |follower|
|
|
@character_sprites.push(Sprite_Character.new(@viewport, @viewport_lights, follower))
|
|
end
|
|
@character_sprites.push(Sprite_Character.new(@viewport, @viewport_lights, $game_player))
|
|
# Make weather
|
|
@weather = RPG::Weather.new(@viewport)
|
|
# Make picture sprites
|
|
@picture_sprites = []
|
|
for i in 1..50
|
|
@picture_sprites.push(Sprite_Picture.new(@viewport_pics,
|
|
$game_screen.pictures[i]))
|
|
end
|
|
# Make timer sprite
|
|
@timer_sprite = Sprite_Timer.new
|
|
# Frame update
|
|
update
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Dispose
|
|
#--------------------------------------------------------------------------
|
|
def dispose
|
|
# Dispose of tilemap
|
|
@tilemap.tileset.dispose if @tilemap.tileset
|
|
for i in 0..6
|
|
@tilemap.autotiles[i].dispose
|
|
end
|
|
@tilemap.dispose
|
|
# Dispose of panorama plane
|
|
@panorama.dispose
|
|
# Dispose of fog plane
|
|
@fog.dispose
|
|
# Dispose of character sprites
|
|
for sprite in @character_sprites
|
|
sprite.dispose
|
|
end
|
|
# Dispose of weather
|
|
@weather.dispose
|
|
# Dispose of picture sprites
|
|
for sprite in @picture_sprites
|
|
sprite.dispose
|
|
end
|
|
# Dispose of bg
|
|
@bg.dispose if @bg
|
|
# Dispose of particles
|
|
@particles.dispose if @particles
|
|
# Dispose of timer sprite
|
|
@timer_sprite.dispose
|
|
# Dispose of viewports
|
|
@viewport.dispose
|
|
@viewport_pics.dispose
|
|
@viewport_particles.dispose
|
|
@viewport_bg.dispose
|
|
@viewport_lights.dispose
|
|
@viewport_flash.dispose
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Follower operations
|
|
#--------------------------------------------------------------------------
|
|
def add_follower(follower)
|
|
@character_sprites.pop.dispose
|
|
@character_sprites.push(Sprite_Character.new(@viewport, @viewport_lights, follower))
|
|
@character_sprites.push(Sprite_Character.new(@viewport, @viewport_lights, $game_player))
|
|
end
|
|
def remove_follower(follower)
|
|
@character_sprites.reverse_each do |spr|
|
|
if spr.character == follower
|
|
@character_sprites.delete(spr)
|
|
spr.dispose
|
|
break
|
|
end
|
|
end
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Frame Update
|
|
#--------------------------------------------------------------------------
|
|
def update
|
|
# Update tilemap
|
|
@tilemap.wrapping = $game_map.wrapping
|
|
# If panorama is different from current one
|
|
if @panorama_name != $game_map.panorama_name or
|
|
@panorama_hue != $game_map.panorama_hue
|
|
@panorama_name = $game_map.panorama_name
|
|
@panorama_hue = $game_map.panorama_hue
|
|
if @panorama.bitmap != nil
|
|
@panorama.bitmap.dispose
|
|
@panorama.bitmap = nil
|
|
end
|
|
if @panorama_name != ""
|
|
@panorama.bitmap = RPG::Cache.panorama(@panorama_name, @panorama_hue)
|
|
end
|
|
Graphics.frame_reset
|
|
end
|
|
# If fog is different than current fog
|
|
if @fog_name != $game_map.fog_name or @fog_hue != $game_map.fog_hue
|
|
@fog_name = $game_map.fog_name
|
|
@fog_hue = $game_map.fog_hue
|
|
if @fog.bitmap != nil
|
|
@fog.bitmap.dispose
|
|
@fog.bitmap = nil
|
|
end
|
|
if @fog_name != ""
|
|
@fog.bitmap = RPG::Cache.fog(@fog_name, @fog_hue)
|
|
end
|
|
Graphics.frame_reset
|
|
end
|
|
# If BG is different than current BG
|
|
if @bg_name != $game_map.bg_name
|
|
@bg_name = $game_map.bg_name
|
|
@bg = Sprite.new(@viewport_bg) if !@bg
|
|
if @bg_name.empty?
|
|
@bg.bitmap = nil
|
|
else
|
|
@bg.bitmap = RPG::Cache.panorama(@bg_name, 0)
|
|
end
|
|
Graphics.frame_reset
|
|
end
|
|
# If particles different than current particles
|
|
if @particles_type != $game_map.particles_type
|
|
@particles.dispose if @particles
|
|
@particles_type = $game_map.particles_type
|
|
if @particles_type == nil
|
|
@particles = nil
|
|
else
|
|
case @particles_type
|
|
when :fireflies
|
|
klass = Particle_Firefly
|
|
count = 30
|
|
layer = :front
|
|
else
|
|
raise 'invalid particle type'
|
|
end
|
|
@particles = ParticleLayer.new(@viewport_particles, klass, count)
|
|
@viewport_particles.z = (layer == :front) ? 500 : 50
|
|
end
|
|
end
|
|
# Update bg plane
|
|
@viewport_bg.ox = $game_map.display_x / 4
|
|
@viewport_bg.oy = $game_map.display_y / 4
|
|
# Update tilemap
|
|
@tilemap.ox = $game_map.display_x / 4
|
|
@tilemap.oy = $game_map.display_y / 4
|
|
@tilemap.update
|
|
# Update panorama plane
|
|
if $game_map.clamped_panorama
|
|
x = ($game_player.real_x.to_f / (($game_map.width - 1) * 128)) * (@panorama.bitmap.width - 640)
|
|
y = ($game_player.real_y.to_f / (($game_map.height - 1) * 128)) * (@panorama.bitmap.height - 480)
|
|
@panorama.ox = x < 0.0 ? 0.0 : x
|
|
@panorama.oy = y < 0.0 ? 0.0 : y
|
|
else
|
|
@panorama.ox = $game_map.display_x / 8
|
|
@panorama.oy = $game_map.display_y / 8
|
|
end
|
|
# Update fog plane
|
|
@fog.zoom_x = $game_map.fog_zoom / 100.0
|
|
@fog.zoom_y = $game_map.fog_zoom / 100.0
|
|
@fog.opacity = $game_map.fog_opacity
|
|
@fog.blend_type = $game_map.fog_blend_type
|
|
@fog.ox = $game_map.display_x / 4 + $game_map.fog_ox
|
|
@fog.oy = $game_map.display_y / 4 + $game_map.fog_oy
|
|
@fog.tone = $game_map.fog_tone
|
|
# Update character sprites
|
|
for sprite in @character_sprites
|
|
sprite.update
|
|
end
|
|
# Update weather graphic
|
|
@weather.type = $game_screen.weather_type
|
|
@weather.max = $game_screen.weather_max
|
|
@weather.ox = $game_map.display_x / 4
|
|
@weather.oy = $game_map.display_y / 4
|
|
@weather.update
|
|
# Update picture sprites
|
|
for sprite in @picture_sprites
|
|
sprite.update
|
|
end
|
|
# Update bulb if fading in
|
|
if @bulb && @bulb.intensity < @bulb_intensity
|
|
@bulb.intensity += 0.005
|
|
if @bulb.intensity > @bulb_intensity
|
|
@bulb.intensity = @bulb_intensity
|
|
end
|
|
end
|
|
# Update particles
|
|
@particles.update if @particles
|
|
# Update timer sprite
|
|
@timer_sprite.update
|
|
# Set screen color tone and shake position
|
|
@viewport.tone = $game_screen.tone
|
|
@viewport.ox = $game_screen.shake
|
|
# Set screen flash color
|
|
@viewport_flash.color = $game_screen.flash_color
|
|
# Update viewports
|
|
@viewport.update
|
|
@viewport_flash.update
|
|
end
|
|
end
|