84 lines
2.9 KiB
Ruby
84 lines
2.9 KiB
Ruby
#==============================================================================
|
|
# ** Window_Skill
|
|
#------------------------------------------------------------------------------
|
|
# This window displays usable skills on the skill and battle screens.
|
|
#==============================================================================
|
|
|
|
class Window_Skill < Window_Selectable
|
|
#--------------------------------------------------------------------------
|
|
# * Object Initialization
|
|
# actor : actor
|
|
#--------------------------------------------------------------------------
|
|
def initialize(actor)
|
|
super(0, 128, 640, 352)
|
|
@actor = actor
|
|
@column_max = 2
|
|
refresh
|
|
self.index = 0
|
|
# If in battle, move window to center of screen
|
|
# and make it semi-transparent
|
|
if $game_temp.in_battle
|
|
self.y = 64
|
|
self.height = 256
|
|
self.back_opacity = 160
|
|
end
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Acquiring Skill
|
|
#--------------------------------------------------------------------------
|
|
def skill
|
|
return @data[self.index]
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Refresh
|
|
#--------------------------------------------------------------------------
|
|
def refresh
|
|
if self.contents != nil
|
|
self.contents.dispose
|
|
self.contents = nil
|
|
end
|
|
@data = []
|
|
for i in 0...@actor.skills.size
|
|
skill = $data_skills[@actor.skills[i]]
|
|
if skill != nil
|
|
@data.push(skill)
|
|
end
|
|
end
|
|
# If item count is not 0, make a bit map and draw all items
|
|
@item_max = @data.size
|
|
if @item_max > 0
|
|
self.contents = Bitmap.new(width - 32, row_max * 32)
|
|
for i in 0...@item_max
|
|
draw_item(i)
|
|
end
|
|
end
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Draw Item
|
|
# index : item number
|
|
#--------------------------------------------------------------------------
|
|
def draw_item(index)
|
|
skill = @data[index]
|
|
if @actor.skill_can_use?(skill.id)
|
|
self.contents.font.color = normal_color
|
|
else
|
|
self.contents.font.color = disabled_color
|
|
end
|
|
x = 4 + index % 2 * (288 + 32)
|
|
y = index / 2 * 32
|
|
rect = Rect.new(x, y, self.width / @column_max - 32, 32)
|
|
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
|
|
bitmap = RPG::Cache.icon(skill.icon_name)
|
|
opacity = self.contents.font.color == normal_color ? 255 : 128
|
|
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
|
|
self.contents.draw_text(x + 28, y, 204, 32, skill.name, 0)
|
|
self.contents.draw_text(x + 232, y, 48, 32, skill.sp_cost.to_s, 2)
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Help Text Update
|
|
#--------------------------------------------------------------------------
|
|
def update_help
|
|
@help_window.set_text(self.skill == nil ? "" : self.skill.description)
|
|
end
|
|
end
|