mkxp/scripts/Game_System.rb

212 lines
8.0 KiB
Ruby

#==============================================================================
# ** Game_System
#------------------------------------------------------------------------------
# This class handles data surrounding the system. Backround music, etc.
# is managed here as well. Refer to "$game_system" for the instance of
# this class.
#==============================================================================
class Game_System
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :map_interpreter # map event interpreter
attr_reader :battle_interpreter # battle event interpreter
attr_accessor :timer # timer
attr_accessor :timer_working # timer working flag
attr_accessor :save_disabled # save forbidden
attr_accessor :menu_disabled # menu forbidden
attr_accessor :encounter_disabled # encounter forbidden
attr_accessor :message_position # text option: positioning
attr_accessor :message_frame # text option: window frame
attr_accessor :save_count # save count
attr_accessor :magic_number # magic number
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
@map_interpreter = Interpreter.new(0, true)
@battle_interpreter = Interpreter.new(0, false)
@timer = 0
@timer_working = false
@save_disabled = false
@menu_disabled = false
@encounter_disabled = false
@message_position = 2
@message_frame = 0
@save_count = 0
@magic_number = 0
end
#--------------------------------------------------------------------------
# * Play Background Music
# bgm : background music to be played
#--------------------------------------------------------------------------
def bgm_play(bgm)
@playing_bgm = bgm
if bgm != nil and bgm.name != ""
Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume, bgm.pitch)
else
Audio.bgm_stop
end
Graphics.frame_reset
end
#--------------------------------------------------------------------------
# * Stop Background Music
#--------------------------------------------------------------------------
def bgm_stop
Audio.bgm_stop
end
#--------------------------------------------------------------------------
# * Fade Out Background Music
# time : fade-out time (in seconds)
#--------------------------------------------------------------------------
def bgm_fade(time)
@playing_bgm = nil
Audio.bgm_fade(time * 1000)
end
#--------------------------------------------------------------------------
# * Background Music Memory
#--------------------------------------------------------------------------
def bgm_memorize
@memorized_bgm = @playing_bgm
end
#--------------------------------------------------------------------------
# * Restore Background Music
#--------------------------------------------------------------------------
def bgm_restore
bgm_play(@memorized_bgm)
end
#--------------------------------------------------------------------------
# * Play Background Sound
# bgs : background sound to be played
#--------------------------------------------------------------------------
def bgs_play(bgs)
@playing_bgs = bgs
if bgs != nil and bgs.name != ""
Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume, bgs.pitch)
else
Audio.bgs_stop
end
Graphics.frame_reset
end
#--------------------------------------------------------------------------
# * Fade Out Background Sound
# time : fade-out time (in seconds)
#--------------------------------------------------------------------------
def bgs_fade(time)
@playing_bgs = nil
Audio.bgs_fade(time * 1000)
end
#--------------------------------------------------------------------------
# * Background Sound Memory
#--------------------------------------------------------------------------
def bgs_memorize
@memorized_bgs = @playing_bgs
end
#--------------------------------------------------------------------------
# * Restore Background Sound
#--------------------------------------------------------------------------
def bgs_restore
bgs_play(@memorized_bgs)
end
#--------------------------------------------------------------------------
# * Play Music Effect
# me : music effect to be played
#--------------------------------------------------------------------------
def me_play(me)
if me != nil and me.name != ""
Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
else
Audio.me_stop
end
Graphics.frame_reset
end
#--------------------------------------------------------------------------
# * Play Sound Effect
# se : sound effect to be played
#--------------------------------------------------------------------------
def se_play(se)
if se != nil and se.name != ""
Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
end
end
#--------------------------------------------------------------------------
# * Stop Sound Effect
#--------------------------------------------------------------------------
def se_stop
Audio.se_stop
end
#--------------------------------------------------------------------------
# * Get Playing Background Music
#--------------------------------------------------------------------------
def playing_bgm
return @playing_bgm
end
#--------------------------------------------------------------------------
# * Get Playing Background Sound
#--------------------------------------------------------------------------
def playing_bgs
return @playing_bgs
end
#--------------------------------------------------------------------------
# * Get Windowskin File Name
#--------------------------------------------------------------------------
def windowskin_name
if @windowskin_name == nil
return $data_system.windowskin_name
else
return @windowskin_name
end
end
#--------------------------------------------------------------------------
# * Set Windowskin File Name
# windowskin_name : new windowskin file name
#--------------------------------------------------------------------------
def windowskin_name=(windowskin_name)
@windowskin_name = windowskin_name
end
#--------------------------------------------------------------------------
# * Get Battle Background Music
#--------------------------------------------------------------------------
def battle_bgm
if @battle_bgm == nil
return $data_system.battle_bgm
else
return @battle_bgm
end
end
#--------------------------------------------------------------------------
# * Set Battle Background Music
# battle_bgm : new battle background music
#--------------------------------------------------------------------------
def battle_bgm=(battle_bgm)
@battle_bgm = battle_bgm
end
#--------------------------------------------------------------------------
# * Get Background Music for Battle Ending
#--------------------------------------------------------------------------
def battle_end_me
if @battle_end_me == nil
return $data_system.battle_end_me
else
return @battle_end_me
end
end
#--------------------------------------------------------------------------
# * Set Background Music for Battle Ending
# battle_end_me : new battle ending background music
#--------------------------------------------------------------------------
def battle_end_me=(battle_end_me)
@battle_end_me = battle_end_me
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# reduce timer by 1
if @timer_working and @timer > 0
@timer -= 1
end
end
end