mkxp/scripts/Window_ShopNumber.rb

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#==============================================================================
# ** Window_ShopNumber
#------------------------------------------------------------------------------
# This window is for inputting quantity of items to buy or sell on the
# shop screen.
#==============================================================================
class Window_ShopNumber < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 128, 368, 352)
self.contents = Bitmap.new(width - 32, height - 32)
@item = nil
@max = 1
@price = 0
@number = 1
end
#--------------------------------------------------------------------------
# * Set Items, Max Quantity, and Price
#--------------------------------------------------------------------------
def set(item, max, price)
@item = item
@max = max
@price = price
@number = 1
refresh
end
#--------------------------------------------------------------------------
# * Set Inputted Quantity
#--------------------------------------------------------------------------
def number
return @number
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_item_name(@item, 4, 96)
self.contents.font.color = normal_color
self.contents.draw_text(272, 96, 32, 32, "×")
self.contents.draw_text(308, 96, 24, 32, @number.to_s, 2)
self.cursor_rect.set(304, 96, 32, 32)
# Draw total price and currency units
domination = $data_system.words.gold
cx = contents.text_size(domination).width
total_price = @price * @number
self.contents.font.color = normal_color
self.contents.draw_text(4, 160, 328-cx-2, 32, total_price.to_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(332-cx, 160, cx, 32, domination, 2)
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
if self.active
# Cursor right (+1)
if Input.repeat?(Input::RIGHT) and @number < @max
$game_system.se_play($data_system.cursor_se)
@number += 1
refresh
end
# Cursor left (-1)
if Input.repeat?(Input::LEFT) and @number > 1
$game_system.se_play($data_system.cursor_se)
@number -= 1
refresh
end
# Cursdr up (+10)
if Input.repeat?(Input::UP) and @number < @max
$game_system.se_play($data_system.cursor_se)
@number = [@number + 10, @max].min
refresh
end
# Cursor down (-10)
if Input.repeat?(Input::DOWN) and @number > 1
$game_system.se_play($data_system.cursor_se)
@number = [@number - 10, 1].max
refresh
end
end
end
end