109 lines
4.9 KiB
Ruby
109 lines
4.9 KiB
Ruby
#==============================================================================
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# ** Game_Temp
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#------------------------------------------------------------------------------
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# This class handles temporary data that is not included with save data.
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# Refer to "$game_temp" for the instance of this class.
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#==============================================================================
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class Game_Temp
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :map_bgm # map music (for battle memory)
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attr_accessor :message_text # message text
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attr_accessor :message_face # face graphic
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attr_accessor :message_proc # message callback (Proc)
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attr_accessor :message_ed_text # Ed message text
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attr_accessor :choices # show choices: text
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attr_accessor :choice_cancel_type # show choices: cancel
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attr_accessor :choice_proc # show choices: callback (Proc)
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attr_accessor :num_input_variable_id # input number: variable ID
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attr_accessor :num_input_digits_max # input number: digit amount
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attr_accessor :message_window_showing # message window showing
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attr_accessor :common_event_id # common event ID
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attr_accessor :in_battle # in-battle flag
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attr_accessor :battle_calling # battle calling flag
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attr_accessor :battle_troop_id # battle troop ID
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attr_accessor :battle_can_escape # battle flag: escape possible
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attr_accessor :battle_can_lose # battle flag: losing possible
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attr_accessor :battle_proc # battle callback (Proc)
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attr_accessor :battle_turn # number of battle turns
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attr_accessor :battle_event_flags # battle event flags: completed
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attr_accessor :battle_abort # battle flag: interrupt
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attr_accessor :battle_main_phase # battle flag: main phase
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attr_accessor :battleback_name # battleback file name
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attr_accessor :forcing_battler # battler being forced into action
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attr_accessor :shop_calling # shop calling flag
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attr_accessor :shop_goods # list of shop goods
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attr_accessor :name_calling # name input: calling flag
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attr_accessor :menu_calling # menu calling flag
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attr_accessor :item_menu_calling # item menu calling flag
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attr_accessor :menu_beep # menu: play sound effect flag
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attr_accessor :save_calling # save calling flag
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attr_accessor :debug_calling # debug calling flag
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attr_accessor :player_transferring # player place movement flag
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attr_accessor :player_new_map_id # player destination: map ID
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attr_accessor :player_new_x # player destination: x-coordinate
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attr_accessor :player_new_y # player destination: y-coordinate
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attr_accessor :player_new_direction # player destination: direction
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attr_accessor :transition_processing # transition processing flag
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attr_accessor :transition_name # transition file name
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attr_accessor :gameover # game over flag
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attr_accessor :to_title # return to title screen flag
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attr_accessor :last_file_index # last save file no.
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attr_accessor :debug_top_row # debug screen: for saving conditions
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attr_accessor :debug_index # debug screen: for saving conditions
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attr_accessor :footstep_sfx # current footstep sfx array
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@map_bgm = nil
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@message_text = nil
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@message_face = nil
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@message_proc = nil
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@choices = nil
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@choice_cancel_type = 0
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@choice_proc = nil
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@num_input_variable_id = 0
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@num_input_digits_max = 0
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@message_window_showing = false
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@common_event_id = 0
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@in_battle = false
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@battle_calling = false
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@battle_troop_id = 0
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@battle_can_escape = false
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@battle_can_lose = false
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@battle_proc = nil
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@battle_turn = 0
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@battle_event_flags = {}
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@battle_abort = false
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@battle_main_phase = false
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@battleback_name = ''
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@forcing_battler = nil
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@shop_calling = false
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@shop_id = 0
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@name_calling = false
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@name_actor_id = 0
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@name_max_char = 0
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@menu_calling = false
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@item_menu_calling = false
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@menu_beep = false
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@save_calling = false
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@debug_calling = false
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@player_transferring = false
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@player_new_map_id = 0
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@player_new_x = 0
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@player_new_y = 0
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@player_new_direction = 0
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@transition_processing = false
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@transition_name = ""
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@gameover = false
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@to_title = false
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@last_file_index = 0
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@debug_top_row = 0
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@debug_index = 0
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@footstep_sfx = nil
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end
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end
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