70 lines
2.4 KiB
Ruby
70 lines
2.4 KiB
Ruby
#==============================================================================
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# ** Window_DebugRight
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#------------------------------------------------------------------------------
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# This window displays switches and variables separately on the debug screen.
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#==============================================================================
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class Window_DebugRight < Window_Selectable
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :mode # mode (0: switch, 1: variable)
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attr_reader :top_id # ID shown on top
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(192, 0, 448, 352)
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self.contents = Bitmap.new(width - 32, height - 32)
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self.index = -1
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self.active = false
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@item_max = 10
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@mode = 0
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@top_id = 1
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refresh
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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self.contents.clear
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for i in 0..9
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if @mode == 0
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name = $data_system.switches[@top_id+i]
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status = $game_switches[@top_id+i] ? "[ON]" : "[OFF]"
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else
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name = $data_system.variables[@top_id+i]
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status = $game_variables[@top_id+i].to_s
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end
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if name == nil
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name = ''
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end
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id_text = sprintf("%04d:", @top_id+i)
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width = self.contents.text_size(id_text).width
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self.contents.draw_text(4, i * 32, width, 32, id_text)
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self.contents.draw_text(12 + width, i * 32, 296 - width, 32, name)
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self.contents.draw_text(312, i * 32, 100, 32, status, 2)
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end
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end
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#--------------------------------------------------------------------------
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# * Set Mode
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# id : new mode
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#--------------------------------------------------------------------------
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def mode=(mode)
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if @mode != mode
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@mode = mode
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refresh
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end
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end
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#--------------------------------------------------------------------------
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# * Set ID Shown on Top
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# id : new ID
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#--------------------------------------------------------------------------
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def top_id=(id)
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if @top_id != id
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@top_id = id
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refresh
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end
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end
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end
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