94 lines
3.2 KiB
Ruby
94 lines
3.2 KiB
Ruby
#==============================================================================
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# ** Window_ShopBuy
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#------------------------------------------------------------------------------
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# This window displays buyable goods on the shop screen.
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#==============================================================================
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class Window_ShopBuy < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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# shop_goods : goods
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#--------------------------------------------------------------------------
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def initialize(shop_goods)
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super(0, 128, 368, 352)
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@shop_goods = shop_goods
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refresh
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self.index = 0
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end
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#--------------------------------------------------------------------------
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# * Item Acquisition
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#--------------------------------------------------------------------------
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def item
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return @data[self.index]
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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if self.contents != nil
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self.contents.dispose
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self.contents = nil
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end
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@data = []
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for goods_item in @shop_goods
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case goods_item[0]
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when 0
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item = $data_items[goods_item[1]]
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when 1
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item = $data_weapons[goods_item[1]]
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when 2
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item = $data_armors[goods_item[1]]
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end
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if item != nil
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@data.push(item)
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end
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end
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# If item count is not 0, make a bit map and draw all items
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@item_max = @data.size
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if @item_max > 0
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self.contents = Bitmap.new(width - 32, row_max * 32)
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for i in 0...@item_max
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draw_item(i)
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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# index : item number
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#--------------------------------------------------------------------------
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def draw_item(index)
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item = @data[index]
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# Get items in possession
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case item
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when RPG::Item
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number = $game_party.item_number(item.id)
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when RPG::Weapon
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number = $game_party.weapon_number(item.id)
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when RPG::Armor
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number = $game_party.armor_number(item.id)
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end
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# If price is less than money in possession, and amount in possession is
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# not 99, then set to normal text color. Otherwise set to disabled color
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if item.price <= $game_party.gold and number < 99
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self.contents.font.color = normal_color
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else
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self.contents.font.color = disabled_color
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end
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x = 4
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y = index * 32
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rect = Rect.new(x, y, self.width - 32, 32)
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self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
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bitmap = RPG::Cache.icon(item.icon_name)
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opacity = self.contents.font.color == normal_color ? 255 : 128
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self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
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self.contents.draw_text(x + 28, y, 212, 32, item.name, 0)
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self.contents.draw_text(x + 240, y, 88, 32, item.price.to_s, 2)
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end
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#--------------------------------------------------------------------------
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# * Help Text Update
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#--------------------------------------------------------------------------
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def update_help
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@help_window.set_text(self.item == nil ? "" : self.item.description)
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end
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end
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