63 lines
2.3 KiB
Ruby
63 lines
2.3 KiB
Ruby
#==============================================================================
|
|
# ** Window_BattleStatus
|
|
#------------------------------------------------------------------------------
|
|
# This window displays the status of all party members on the battle screen.
|
|
#==============================================================================
|
|
|
|
class Window_BattleStatus < Window_Base
|
|
#--------------------------------------------------------------------------
|
|
# * Object Initialization
|
|
#--------------------------------------------------------------------------
|
|
def initialize
|
|
super(0, 320, 640, 160)
|
|
self.contents = Bitmap.new(width - 32, height - 32)
|
|
@level_up_flags = [false, false, false, false]
|
|
refresh
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Dispose
|
|
#--------------------------------------------------------------------------
|
|
def dispose
|
|
super
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Set Level Up Flag
|
|
# actor_index : actor index
|
|
#--------------------------------------------------------------------------
|
|
def level_up(actor_index)
|
|
@level_up_flags[actor_index] = true
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Refresh
|
|
#--------------------------------------------------------------------------
|
|
def refresh
|
|
self.contents.clear
|
|
@item_max = $game_party.actors.size
|
|
for i in 0...$game_party.actors.size
|
|
actor = $game_party.actors[i]
|
|
actor_x = i * 160 + 4
|
|
draw_actor_name(actor, actor_x, 0)
|
|
draw_actor_hp(actor, actor_x, 32, 120)
|
|
draw_actor_sp(actor, actor_x, 64, 120)
|
|
if @level_up_flags[i]
|
|
self.contents.font.color = normal_color
|
|
self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
|
|
else
|
|
draw_actor_state(actor, actor_x, 96)
|
|
end
|
|
end
|
|
end
|
|
#--------------------------------------------------------------------------
|
|
# * Frame Update
|
|
#--------------------------------------------------------------------------
|
|
def update
|
|
super
|
|
# Slightly lower opacity level during main phase
|
|
if $game_temp.battle_main_phase
|
|
self.contents_opacity -= 4 if self.contents_opacity > 191
|
|
else
|
|
self.contents_opacity += 4 if self.contents_opacity < 255
|
|
end
|
|
end
|
|
end
|