/* ** window-binding.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "windowvx.h" #include "disposable-binding.h" #include "viewportelement-binding.h" #include "binding-util.h" #include "bitmap.h" DEF_TYPE_CUSTOMNAME(WindowVX, "Window"); void bitmapInitProps(Bitmap *b, VALUE self); RB_METHOD(windowVXInitialize) { WindowVX *w; if (rgssVer >= 3) { int x, y, width, height; x = y = width = height = 0; if (argc == 4) rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END); w = new WindowVX(x, y, width, height); } else { w = viewportElementInitialize(argc, argv, self); } setPrivateData(self, w); w->initDynAttribs(); wrapNilProperty(self, "windowskin"); wrapProperty(self, w->getTone(), "tone", ToneType); wrapProperty(self, w->getCursorRect(), "cursor_rect", RectType); if (rgssVer >= 2) { Bitmap *contents = new Bitmap(1, 1); VALUE contentsObj = wrapObject(contents, BitmapType); bitmapInitProps(contents, contentsObj); rb_iv_set(self, "contents", contentsObj); } return self; } RB_METHOD(windowVXUpdate) { RB_UNUSED_PARAM; WindowVX *w = getPrivateData(self); w->update(); return Qnil; } RB_METHOD(windowVXMove) { WindowVX *w = getPrivateData(self); int x, y, width, height; rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END); w->move(x, y, width, height); return Qnil; } RB_METHOD(windowVXIsOpen) { RB_UNUSED_PARAM; WindowVX *w = getPrivateData(self); return rb_bool_new(w->isOpen()); } RB_METHOD(windowVXIsClosed) { RB_UNUSED_PARAM; WindowVX *w = getPrivateData(self); return rb_bool_new(w->isClosed()); } DEF_PROP_OBJ_REF(WindowVX, Bitmap, Windowskin, "windowskin") DEF_PROP_OBJ_REF(WindowVX, Bitmap, Contents, "contents") DEF_PROP_OBJ_VAL(WindowVX, Rect, CursorRect, "cursor_rect") DEF_PROP_OBJ_VAL(WindowVX, Tone, Tone, "tone") DEF_PROP_I(WindowVX, X) DEF_PROP_I(WindowVX, Y) DEF_PROP_I(WindowVX, OX) DEF_PROP_I(WindowVX, OY) DEF_PROP_I(WindowVX, Width) DEF_PROP_I(WindowVX, Height) DEF_PROP_I(WindowVX, Padding) DEF_PROP_I(WindowVX, PaddingBottom) DEF_PROP_I(WindowVX, Opacity) DEF_PROP_I(WindowVX, BackOpacity) DEF_PROP_I(WindowVX, ContentsOpacity) DEF_PROP_I(WindowVX, Openness) DEF_PROP_B(WindowVX, Active) DEF_PROP_B(WindowVX, ArrowsVisible) DEF_PROP_B(WindowVX, Pause) void windowVXBindingInit() { VALUE klass = rb_define_class("Window", rb_cObject); rb_define_alloc_func(klass, classAllocate<&WindowVXType>); disposableBindingInit (klass); viewportElementBindingInit(klass); _rb_define_method(klass, "initialize", windowVXInitialize); _rb_define_method(klass, "update", windowVXUpdate); _rb_define_method(klass, "move", windowVXMove); _rb_define_method(klass, "open?", windowVXIsOpen); _rb_define_method(klass, "close?", windowVXIsClosed); INIT_PROP_BIND( WindowVX, Windowskin, "windowskin" ); INIT_PROP_BIND( WindowVX, Contents, "contents" ); INIT_PROP_BIND( WindowVX, CursorRect, "cursor_rect" ); INIT_PROP_BIND( WindowVX, Active, "active" ); INIT_PROP_BIND( WindowVX, ArrowsVisible, "arrows_visible" ); INIT_PROP_BIND( WindowVX, Pause, "pause" ); INIT_PROP_BIND( WindowVX, X, "x" ); INIT_PROP_BIND( WindowVX, Y, "y" ); INIT_PROP_BIND( WindowVX, Width, "width" ); INIT_PROP_BIND( WindowVX, Height, "height" ); INIT_PROP_BIND( WindowVX, OX, "ox" ); INIT_PROP_BIND( WindowVX, OY, "oy" ); INIT_PROP_BIND( WindowVX, Padding, "padding" ); INIT_PROP_BIND( WindowVX, PaddingBottom, "padding_bottom" ); INIT_PROP_BIND( WindowVX, Opacity, "opacity" ); INIT_PROP_BIND( WindowVX, BackOpacity, "back_opacity" ); INIT_PROP_BIND( WindowVX, ContentsOpacity, "contents_opacity" ); INIT_PROP_BIND( WindowVX, Openness, "openness" ); INIT_PROP_BIND( WindowVX, Tone, "tone" ); }