/* ** gl-fun.h ** ** This file is part of mkxp. ** ** Copyright (C) 2014 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #ifndef GLFUN_H #define GLFUN_H #ifdef GLES2_HEADER #include #define APIENTRYP GL_APIENTRYP #else #include #endif /* Etc */ typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); /* Texture */ typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); /* Debug callback */ typedef void (APIENTRY * _GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void *userParam); typedef void (APIENTRYP _PFNGLDEBUGMESSAGECALLBACKPROC) (_GLDEBUGPROC callback, const void *userParam); /* Buffer object */ typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); /* Shader */ typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const* strings, const GLint* lengths); typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); /* Program */ typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); /* Uniform */ typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); /* Vertex attribute */ typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); /* Framebuffer object */ typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* Vertex array object */ typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); #ifdef GLES2_HEADER #define GL_NUM_EXTENSIONS 0x821D #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #endif #define GL_20_FUN \ /* Etc */ \ GL_FUN(GetError, PFNGLGETERRORPROC) \ GL_FUN(ClearColor, PFNGLCLEARCOLORPROC) \ GL_FUN(Clear, PFNGLCLEARPROC) \ GL_FUN(GetString, PFNGLGETSTRINGPROC) \ GL_FUN(GetIntegerv, PFNGLGETINTEGERVPROC) \ GL_FUN(PixelStorei, PFNGLPIXELSTOREIPROC) \ GL_FUN(ReadPixels, PFNGLREADPIXELSPROC) \ GL_FUN(Enable, PFNGLENABLEPROC) \ GL_FUN(Disable, PFNGLDISABLEPROC) \ GL_FUN(Scissor, PFNGLSCISSORPROC) \ GL_FUN(Viewport, PFNGLVIEWPORTPROC) \ GL_FUN(BlendFunc, PFNGLBLENDFUNCPROC) \ GL_FUN(BlendFuncSeparate, PFNGLBLENDFUNCSEPARATEPROC) \ GL_FUN(BlendEquation, PFNGLBLENDEQUATIONPROC) \ GL_FUN(DrawElements, PFNGLDRAWELEMENTSPROC) \ /* Texture */ \ GL_FUN(GenTextures, PFNGLGENTEXTURESPROC) \ GL_FUN(DeleteTextures, PFNGLDELETETEXTURESPROC) \ GL_FUN(BindTexture, PFNGLBINDTEXTUREPROC) \ GL_FUN(TexImage2D, PFNGLTEXIMAGE2DPROC) \ GL_FUN(TexSubImage2D, PFNGLTEXSUBIMAGE2DPROC) \ GL_FUN(TexParameteri, PFNGLTEXPARAMETERIPROC) \ GL_FUN(ActiveTexture, PFNGLACTIVETEXTUREPROC) \ /* Buffer object */ \ GL_FUN(GenBuffers, PFNGLGENBUFFERSPROC) \ GL_FUN(DeleteBuffers, PFNGLDELETEBUFFERSPROC) \ GL_FUN(BindBuffer, PFNGLBINDBUFFERPROC) \ GL_FUN(BufferData, PFNGLBUFFERDATAPROC) \ GL_FUN(BufferSubData, PFNGLBUFFERSUBDATAPROC) \ /* Shader */ \ GL_FUN(CreateShader, PFNGLCREATESHADERPROC) \ GL_FUN(DeleteShader, PFNGLDELETESHADERPROC) \ GL_FUN(ShaderSource, PFNGLSHADERSOURCEPROC) \ GL_FUN(CompileShader, PFNGLCOMPILESHADERPROC) \ GL_FUN(AttachShader, PFNGLATTACHSHADERPROC) \ GL_FUN(GetShaderiv, PFNGLGETSHADERIVPROC) \ GL_FUN(GetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC) \ /* Program */ \ GL_FUN(CreateProgram, PFNGLCREATEPROGRAMPROC) \ GL_FUN(DeleteProgram, PFNGLDELETEPROGRAMPROC) \ GL_FUN(UseProgram, PFNGLUSEPROGRAMPROC) \ GL_FUN(LinkProgram, PFNGLLINKPROGRAMPROC) \ GL_FUN(GetProgramiv, PFNGLGETPROGRAMIVPROC) \ GL_FUN(GetProgramInfoLog, PFNGLGETPROGRAMINFOLOGPROC) \ /* Uniform */ \ GL_FUN(GetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \ GL_FUN(Uniform1f, PFNGLUNIFORM1FPROC) \ GL_FUN(Uniform2f, PFNGLUNIFORM2FPROC) \ GL_FUN(Uniform4f, PFNGLUNIFORM4FPROC) \ GL_FUN(Uniform1i, PFNGLUNIFORM1IPROC) \ GL_FUN(UniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \ /* Vertex attribute */ \ GL_FUN(BindAttribLocation, PFNGLBINDATTRIBLOCATIONPROC) \ GL_FUN(EnableVertexAttribArray, PFNGLENABLEVERTEXATTRIBARRAYPROC) \ GL_FUN(DisableVertexAttribArray, PFNGLDISABLEVERTEXATTRIBARRAYPROC) \ GL_FUN(VertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) #define GL_FBO_FUN \ /* Framebuffer object */ \ GL_FUN(GenFramebuffers, PFNGLGENFRAMEBUFFERSPROC) \ GL_FUN(DeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC) \ GL_FUN(BindFramebuffer, PFNGLBINDFRAMEBUFFERPROC) \ GL_FUN(FramebufferTexture2D, PFNGLFRAMEBUFFERTEXTURE2DPROC) #define GL_FBO_BLIT_FUN \ GL_FUN(BlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC) #define GL_VAO_FUN \ /* Vertex array object */ \ GL_FUN(GenVertexArrays, PFNGLGENVERTEXARRAYSPROC) \ GL_FUN(DeleteVertexArrays, PFNGLDELETEVERTEXARRAYSPROC) \ GL_FUN(BindVertexArray, PFNGLBINDVERTEXARRAYPROC) #define GL_DEBUG_KHR_FUN \ GL_FUN(DebugMessageCallback, _PFNGLDEBUGMESSAGECALLBACKPROC) struct GLFunctions { #define GL_FUN(name, type) type name; GL_20_FUN GL_FBO_FUN GL_FBO_BLIT_FUN GL_VAO_FUN GL_DEBUG_KHR_FUN bool glsles; bool unpack_subimage; bool npot_repeat; #undef GL_FUN }; extern GLFunctions gl; void initGLFunctions(); #endif // GLFUN_H