/* ** tileatlasvx.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2014 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "tileatlasvx.h" #include "tilemap-common.h" #include "bitmap.h" #include "table.h" #include "etc-internal.h" #include "gl-util.h" #include "gl-meta.h" #include "sharedstate.h" #include "glstate.h" #include "texpool.h" #include "util.h" #include #include /* Regular (A) autotile patterns */ extern const StaticRect autotileVXRectsA[]; extern const int autotileVXRectsAN; /* Table (A2) autotile patterns */ extern const StaticRect autotileVXRectsA2[]; extern const int autotileVXRectsA2N; extern const float autotileVXRectsA2Sizes[]; /* Wall (B) autotile patterns */ extern const StaticRect autotileVXRectsB[]; extern const int autotileVXRectsBN; /* Waterfall (C) autotile patterns */ static const StaticRect autotileVXRectsC[] = { { 32.5, 0.5, 15, 31 }, { 16.5, 0.5, 15, 31 }, { 0.0, 0.5, 15, 31 }, { 16.5, 0.5, 15, 31 }, { 32.5, 0.5, 15, 31 }, { 48.5, 0.5, 15, 31 }, { 0.0, 0.5, 15, 31 }, { 48.5, 0.5, 15, 31 } }; static elementsN(autotileVXRectsC); namespace TileAtlasVX { static int16_t tableGetSafe(const Table *t, int x) { if (!t) return 0; if (x < 0 || x >= t->xSize()) return 0; return t->at(x); } /* All below constants are in tiles (= 32 pixels) */ struct Size { int w, h; Size(int w, int h) : w(w), h(h) {} }; static const Size bmSizes[BM_COUNT] = { Size(16, 12), /* A1 */ Size(16, 12), /* A2 */ Size(16, 8), /* A3 */ Size(16, 15), /* A4 */ Size( 8, 16), /* A5 */ Size(16, 16), /* B */ Size(16, 16), /* C */ Size(16, 16), /* D */ Size(16, 16), /* E */ }; static const Size atArea(16, 13); static const Vec2i freeArea(8, 48); static const Vec2i CDEArea(16, 0); struct Blit { IntRect src; Vec2i dst; Blit(int srcX, int srcY, int w, int h, int dstX, int dstY) : src(srcX, srcY, w, h), dst(dstX, dstY) {} Blit(int srcX, int srcY, const Size &size, int dstX, int dstY) : src(srcX, srcY, size.w, size.h), dst(dstX, dstY) {} }; static const Blit blitsA1[] = { /* Animated A autotiles */ Blit(0, 0, 6, 12, 0, 0), Blit(8, 0, 6, 12, 6, 0), /* Unanimated A autotiles */ Blit(6, 0, 2, 6, freeArea.x, freeArea.y), /* C autotiles */ Blit(14, 0, 2, 6, 12, 0), Blit(6, 6, 2, 6, 14, 0), Blit(14, 6, 2, 6, 12, 6) }; static const Blit blitsA2[] = { Blit(0, 0, bmSizes[BM_A2], 0, atArea.h) }; static const Blit blitsA3[] = { Blit(0, 0, bmSizes[BM_A3], 0, blitsA2[0].dst.y+blitsA2[0].src.h) }; static const Blit blitsA4[] = { Blit(0, 0, bmSizes[BM_A4], 0, blitsA3[0].dst.y+blitsA3[0].src.h) }; static const Blit blitsA5[] = { Blit(0, 0, bmSizes[BM_A5], 0, blitsA4[0].dst.y+blitsA4[0].src.h) }; static const Blit blitsB[] = { Blit(0, 0, bmSizes[BM_B], atArea.w, 0) }; static const Blit blitsC[] = { Blit(0, 0, bmSizes[BM_C], blitsA2[0].src.w, blitsB[0].dst.y+blitsB[0].src.h) }; static const Blit blitsD[] = { Blit(0, 0, bmSizes[BM_D], blitsC[0].dst.x, blitsC[0].dst.y+blitsC[0].src.h) }; static const Blit blitsE[] = { Blit(0, 0, bmSizes[BM_E], blitsD[0].dst.x, blitsD[0].dst.y+blitsD[0].src.h) }; static elementsN(blitsA1); static elementsN(blitsA2); static elementsN(blitsA3); static elementsN(blitsA4); static elementsN(blitsA5); static elementsN(blitsB); static elementsN(blitsC); static elementsN(blitsD); static elementsN(blitsE); /* 'Waterfall' autotiles atlas origin */ static const Vec2i AEPartsDst[] = { Vec2i(12, 0), Vec2i(12, 3), Vec2i(14, 0), Vec2i(14, 3), Vec2i(12, 6), Vec2i(12, 9) }; static const Vec2i shadowArea(freeArea.x+2, freeArea.y); static SDL_Surface* createShadowSet() { int bpp; Uint32 rm, gm, bm, am; SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ABGR8888, &bpp, &rm, &gm, &bm, &am); SDL_Surface *surf = SDL_CreateRGBSurface(0, 1*32, 16*32, bpp, rm, gm, bm, am); std::vector rects; SDL_Rect rect = { 0, 0, 16, 16 }; for (int val = 0; val < 16; ++val) { int origY = val*32; /* Top left */ if (val & (1 << 0)) { rect.x = 0; rect.y = origY; rects.push_back(rect); } /* Top Right */ if (val & (1 << 1)) { rect.x = 16; rect.y = origY; rects.push_back(rect); } /* Bottom left */ if (val & (1 << 2)) { rect.x = 0; rect.y = origY+16; rects.push_back(rect); } /* Bottom right */ if (val & (1 << 3)) { rect.x = 16; rect.y = origY+16; rects.push_back(rect); } } /* Fill rects with half opacity black */ uint32_t color = (0x80808080 & am); SDL_FillRects(surf, dataPtr(rects), rects.size(), color); return surf; } static void doBlit(Bitmap *bm, const IntRect &src, const Vec2i &dst) { /* Translate tile to pixel units */ IntRect _src(src.x*32, src.y*32, src.w*32, src.h*32); Vec2i _dst(dst.x*32, dst.y*32); IntRect bmr(0, 0, bm->width(), bm->height()); if (!SDL_IntersectRect(&_src, &bmr, &_src)) return; GLMeta::blitRectangle(_src, _dst); } void build(TEXFBO &tf, Bitmap *bitmaps[BM_COUNT]) { assert(tf.width == ATLASVX_W && tf.height == ATLASVX_H); GLMeta::blitBegin(tf); glState.clearColor.pushSet(Vec4()); FBO::clear(); glState.clearColor.pop(); if (rgssVer >= 3) { SDL_Surface *shadow = createShadowSet(); TEX::bind(tf.tex); TEX::uploadSubImage(shadowArea.x*32, shadowArea.y*32, shadow->w, shadow->h, shadow->pixels, GL_RGBA); SDL_FreeSurface(shadow); } Bitmap *bm; #define EXEC_BLITS(part) \ if (!nullOrDisposed(bm = bitmaps[BM_##part])) \ { \ GLMeta::blitSource(bm->getGLTypes()); \ for (size_t i = 0; i < blits##part##N; ++i) \ {\ const IntRect &src = blits##part[i].src; \ const Vec2i &dst = blits##part[i].dst; \ doBlit(bm, src, dst); \ } \ } EXEC_BLITS(A1); EXEC_BLITS(A2); EXEC_BLITS(A3); EXEC_BLITS(A4); EXEC_BLITS(A5); EXEC_BLITS(B); EXEC_BLITS(C); EXEC_BLITS(D); EXEC_BLITS(E); #undef EXEC_BLITS GLMeta::blitEnd(); } #define OVER_PLAYER_FLAG (1 << 4) #define TABLE_FLAG (1 << 7) /* Reference: http://www.tktkgame.com/tkool/memo/vx/tile_id.html */ static void readAutotile(Reader &reader, int patternID, const Vec2i &orig, int x, int y, const StaticRect rectSource[], int rectSourceN) { FloatRect tex[4], pos[4]; (void) rectSourceN; for (int i = 0; i < 4; ++i) { assert((patternID*4 + i) < rectSourceN); tex[i] = FloatRect(rectSource[patternID*4 + i]); tex[i].x += orig.x*32; tex[i].y += orig.y*32; pos[i] = FloatRect(x*32, y*32, 16, 16); atSelectSubPos(pos[i], i); } reader.onQuads(tex, pos, 4, false); } static void readAutotileA(Reader &reader, int patternID, const Vec2i &orig, int x, int y) { readAutotile(reader, patternID, orig, x, y, autotileVXRectsA, autotileVXRectsAN); } static void readAutotileA2(Reader &reader, int patternID, const Vec2i &orig, int x, int y) { FloatRect tex[6], pos[6]; for (int i = 0; i < 6; ++i) { assert((patternID*6 + i) < autotileVXRectsA2N); tex[i] = FloatRect(autotileVXRectsA2[patternID*6 + i]); tex[i].x += orig.x*32; tex[i].y += orig.y*32; float size = autotileVXRectsA2Sizes[patternID*6 + i]; pos[i] = FloatRect(x*32, y*32, size, size); atSelectSubPos(pos[i], i); } reader.onQuads(tex, pos, 6, false); } static void readAutotileB(Reader &reader, int patternID, const Vec2i &orig, int x, int y) { if (patternID >= 0x10) return; readAutotile(reader, patternID, orig, x, y, autotileVXRectsB, autotileVXRectsBN); } static void readAutotileC(Reader &reader, int patternID, const Vec2i &orig, int x, int y) { if (patternID > 0x3) return; FloatRect tex[2], pos[2]; for (size_t i = 0; i < 2; ++i) { tex[i] = autotileVXRectsC[patternID*2+i]; tex[i].x += orig.x*32; tex[i].y += orig.y*32; pos[i] = FloatRect(x*32, y*32, 16, 32); pos[i].x += i*16; } reader.onQuads(tex, pos, 2, false); } static void onTileA1(Reader &reader, int16_t tileID, const int x, const int y) { tileID -= 0x0800; int patternID = tileID % 0x30; int autotileID = tileID / 0x30; const Vec2i autotileC(-1, -1); const Vec2i atOrig[] = { Vec2i(0, 0), Vec2i(0, 3), Vec2i(freeArea), Vec2i(freeArea.x, freeArea.y+3), Vec2i(6, 0), autotileC, Vec2i(6, 3), autotileC, Vec2i(0, 6), autotileC, Vec2i(0, 9), autotileC, Vec2i(6, 6), autotileC, Vec2i(6, 9), autotileC }; const Vec2i orig = atOrig[autotileID]; if (orig.x == -1) { int cID = (autotileID - 5) / 2; const Vec2i orig = AEPartsDst[cID]; readAutotileC(reader, patternID, orig, x, y); return; } readAutotileA(reader, patternID, orig, x, y); } static void onTileA2(Reader &reader, int16_t tileID, int x, int y, bool isTable) { Vec2i orig = blitsA2[0].dst; tileID -= 0x0B00; int patternID = tileID % 0x30; int autotileID = tileID / 0x30; orig.x += (autotileID % 8) * 2; orig.y += (autotileID / 8) * 3; /* The table autotile handling isn't 100% accurate; * for that, we'd need to prerender layer 1 into a separate * temp texture with blending turned off and render that * to the screen. But in 99% of cases it shouldn't matter */ if (isTable) readAutotileA2(reader, patternID, orig, x, y); else readAutotileA(reader, patternID, orig, x, y); } static void onTileA3(Reader &reader, int16_t tileID, int x, int y) { Vec2i orig = blitsA3[0].dst; tileID -= 0x1100; int patternID = tileID % 0x30; int autotileID = tileID / 0x30; orig.x += (autotileID % 8) * 2; orig.y += (autotileID / 8) * 2; readAutotileB(reader, patternID, orig, x, y); } static void onTileA4(Reader &reader, int16_t tileID, int x, int y) { Vec2i orig = blitsA4[0].dst; tileID -= 0x1700; const int offY[] = { 0, 3, 5, 8, 10, 13 }; int patternID = tileID % 0x30; int autotileID = tileID / 0x30; int offYI = autotileID / 8; orig.x += (autotileID % 8) * 2; orig.y += offY[offYI]; if ((offYI % 2) == 0) readAutotileA(reader, patternID, orig, x, y); else readAutotileB(reader, patternID, orig, x, y); } static void onTileA5(Reader &reader, int16_t tileID, int x, int y, bool overPlayer) { const Vec2i orig = blitsA5[0].dst; tileID -= 0x0600; int ox = tileID % 0x8; int oy = tileID / 0x8; FloatRect tex((orig.x+ox)*32+0.5, (orig.y+oy)*32+0.5, 31, 31); FloatRect pos(x*32, y*32, 32, 32); reader.onQuads(&tex, &pos, 1, overPlayer); } static void onTileBCDE(Reader &reader, int16_t tileID, int x, int y, bool overPlayer) { int ox = tileID % 0x8; int oy = (tileID / 0x8) % 0x10; int ob = tileID / (0x8*0x10); ox += (ob % 2) * 0x8; oy += (ob / 2) * 0x10; FloatRect tex((CDEArea.x+ox)*32+0.5, (CDEArea.y+oy)*32+0.5, 31, 31); FloatRect pos(x*32, y*32, 32, 32); reader.onQuads(&tex, &pos, 1, overPlayer); } static void onTile(Reader &reader, int16_t tileID, int x, int y, const Table *flags) { int16_t flag = tableGetSafe(flags, tileID); bool overPlayer = flag & OVER_PLAYER_FLAG; bool isTable; if (rgssVer >= 3) isTable = flag & TABLE_FLAG; else isTable = (tileID - 0x0B00) % (8 * 0x30) >= (7 * 0x30); /* B ~ E */ if (tileID < 0x0400) { onTileBCDE(reader, tileID, x, y, overPlayer); return; } /* A5 */ if (tileID >= 0x0600 && tileID < 0x0680) { onTileA5(reader, tileID, x, y, overPlayer); return; } if (tileID >= 0x0800 && tileID < 0x0B00) { onTileA1(reader, tileID, x, y); return; } /* A2 */ if (tileID >= 0x0B00 && tileID < 0x1100) { onTileA2(reader, tileID, x, y, isTable); return; } /* A3 */ if (tileID < 0x1700) { onTileA3(reader, tileID, x, y); return; } /* A4 */ if (tileID < 0x2000) { onTileA4(reader, tileID, x, y); return; } } static void readLayer(Reader &reader, const Table &data, const Table *flags, int ox, int oy, int w, int h, int z) { for (int y = 0; y < h; ++y) for (int x = 0; x < w; ++x) { int16_t tileID = tableGetWrapped(data, x+ox, y+oy, z); if (tileID <= 0) continue; onTile(reader, tileID, x, y, flags); } } static void onShadowTile(Reader &reader, int8_t value, int x, int y) { if (value == 0) return; int oy = value; FloatRect tex((shadowArea.x)*32+0.5, (shadowArea.y+oy)*32+0.5, 31, 31); FloatRect pos(x*32, y*32, 32, 32); reader.onQuads(&tex, &pos, 1, false); } static void readShadowLayer(Reader &reader, const Table &data, int ox, int oy, int w, int h) { for (int y = 0; y < h; ++y) for (int x = 0; x < w; ++x) { int16_t value = tableGetWrapped(data, x+ox, y+oy, 3); onShadowTile(reader, value & 0xF, x, y); } } void readTiles(Reader &reader, const Table &data, const Table *flags, int ox, int oy, int w, int h) { for (int i = 0; i < 2; ++i) readLayer(reader, data, flags, ox, oy, w, h, i); if (rgssVer >= 3) readShadowLayer(reader, data, ox, oy, w, h); readLayer(reader, data, flags, ox, oy, w, h, 2); } }