/* ** sprite.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "sprite.h" #include "sharedstate.h" #include "bitmap.h" #include "etc.h" #include "etc-internal.h" #include "util.h" #include "gl-util.h" #include "quad.h" #include "transform.h" #include "shader.h" #include "glstate.h" #include "sigc++/connection.h" #include struct SpritePrivate { Bitmap *bitmap; Quad quad; Transform trans; Rect *srcRect; sigc::connection srcRectCon; bool mirrored; int bushDepth; float efBushDepth; NormValue bushOpacity; NormValue opacity; BlendType blendType; Color *color; Tone *tone; EtcTemps tmp; sigc::connection prepareCon; SpritePrivate() : bitmap(0), srcRect(&tmp.rect), mirrored(false), bushDepth(0), efBushDepth(0), bushOpacity(128), opacity(255), blendType(BlendNormal), color(&tmp.color), tone(&tmp.tone) { updateSrcRectCon(); prepareCon = shState->prepareDraw.connect (sigc::mem_fun(this, &SpritePrivate::prepare)); } ~SpritePrivate() { srcRectCon.disconnect(); prepareCon.disconnect(); } void recomputeBushDepth() { if (!bitmap) return; /* Calculate effective (normalized) bush depth */ float texBushDepth = (bushDepth / trans.getScale().y) - (srcRect->y + srcRect->height) + bitmap->height(); efBushDepth = 1.0 - texBushDepth / bitmap->height(); } void onSrcRectChange() { if (mirrored) quad.setTexRect(srcRect->toFloatRect().hFlipped()); else quad.setTexRect(srcRect->toFloatRect()); quad.setPosRect(IntRect(0, 0, srcRect->width, srcRect->height)); recomputeBushDepth(); } void updateSrcRectCon() { /* Cut old connection */ srcRectCon.disconnect(); /* Create new one */ srcRectCon = srcRect->valueChanged.connect (sigc::mem_fun(this, &SpritePrivate::onSrcRectChange)); } void prepare() { if (bitmap) bitmap->flush(); } }; Sprite::Sprite(Viewport *viewport) : ViewportElement(viewport) { p = new SpritePrivate; onGeometryChange(scene->getGeometry()); } Sprite::~Sprite() { dispose(); } #define DISP_CLASS_NAME "sprite" DEF_ATTR_RD_SIMPLE(Sprite, Bitmap, Bitmap*, p->bitmap) DEF_ATTR_RD_SIMPLE(Sprite, SrcRect, Rect*, p->srcRect) DEF_ATTR_RD_SIMPLE(Sprite, X, int, p->trans.getPosition().x) DEF_ATTR_RD_SIMPLE(Sprite, Y, int, p->trans.getPosition().y) DEF_ATTR_RD_SIMPLE(Sprite, OX, int, p->trans.getOrigin().x) DEF_ATTR_RD_SIMPLE(Sprite, OY, int, p->trans.getOrigin().y) DEF_ATTR_RD_SIMPLE(Sprite, ZoomX, float, p->trans.getScale().x) DEF_ATTR_RD_SIMPLE(Sprite, ZoomY, float, p->trans.getScale().y) DEF_ATTR_RD_SIMPLE(Sprite, Angle, float, p->trans.getRotation()) DEF_ATTR_RD_SIMPLE(Sprite, Mirror, bool, p->mirrored) DEF_ATTR_RD_SIMPLE(Sprite, BushDepth, int, p->bushDepth) DEF_ATTR_RD_SIMPLE(Sprite, BlendType, int, p->blendType) DEF_ATTR_RD_SIMPLE(Sprite, Width, int, p->srcRect->width) DEF_ATTR_RD_SIMPLE(Sprite, Height, int, p->srcRect->height) DEF_ATTR_SIMPLE(Sprite, BushOpacity, int, p->bushOpacity) DEF_ATTR_SIMPLE(Sprite, Opacity, int, p->opacity) DEF_ATTR_SIMPLE(Sprite, Color, Color*, p->color) DEF_ATTR_SIMPLE(Sprite, Tone, Tone*, p->tone) void Sprite::setBitmap(Bitmap *bitmap) { GUARD_DISPOSED if (p->bitmap == bitmap) return; p->bitmap = bitmap; if (!bitmap) return; bitmap->ensureNonMega(); *p->srcRect = bitmap->rect(); p->onSrcRectChange(); p->quad.setPosRect(p->srcRect->toFloatRect()); } void Sprite::setSrcRect(Rect *rect) { GUARD_DISPOSED if (p->srcRect == rect) return; p->srcRect = rect; p->updateSrcRectCon(); if (p->bitmap) p->onSrcRectChange(); } void Sprite::setX(int value) { GUARD_DISPOSED if (p->trans.getPosition().x == value) return; p->trans.setPosition(Vec2(value, getY())); } void Sprite::setY(int value) { GUARD_DISPOSED if (p->trans.getPosition().y == value) return; p->trans.setPosition(Vec2(getX(), value)); } void Sprite::setOX(int value) { GUARD_DISPOSED if (p->trans.getOrigin().x == value) return; p->trans.setOrigin(Vec2(value, getOY())); } void Sprite::setOY(int value) { GUARD_DISPOSED if (p->trans.getOrigin().y == value) return; p->trans.setOrigin(Vec2(getOX(), value)); } void Sprite::setZoomX(float value) { GUARD_DISPOSED if (p->trans.getScale().x == value) return; p->trans.setScale(Vec2(value, getZoomY())); } void Sprite::setZoomY(float value) { GUARD_DISPOSED if (p->trans.getScale().y == value) return; p->trans.setScale(Vec2(getZoomX(), value)); p->recomputeBushDepth(); } void Sprite::setAngle(float value) { GUARD_DISPOSED if (p->trans.getRotation() == value) return; p->trans.setRotation(value); } void Sprite::setMirror(bool mirrored) { GUARD_DISPOSED if (p->mirrored == mirrored) return; p->mirrored = mirrored; p->onSrcRectChange(); } void Sprite::setBushDepth(int value) { GUARD_DISPOSED if (p->bushDepth == value) return; p->bushDepth = value; p->recomputeBushDepth(); } void Sprite::setBlendType(int type) { GUARD_DISPOSED switch (type) { default : case BlendNormal : p->blendType = BlendNormal; return; case BlendAddition : p->blendType = BlendAddition; return; case BlendSubstraction : p->blendType = BlendSubstraction; return; } } /* Disposable */ void Sprite::releaseResources() { unlink(); delete p; } /* SceneElement */ void Sprite::draw() { if (!p->bitmap) return; if (p->bitmap->isDisposed()) return; if (emptyFlashFlag) return; ShaderBase *base; bool renderEffect = p->color->hasEffect() || p->tone->hasEffect() || p->opacity != 255 || flashing || p->bushDepth != 0; if (renderEffect) { SpriteShader &shader = shState->spriteShader(); shader.bind(); shader.applyViewportProj(); shader.setSpriteMat(p->trans.getMatrix()); shader.setTone(p->tone->norm); shader.setOpacity(p->opacity.norm); shader.setBushDepth(p->efBushDepth); shader.setBushOpacity(p->bushOpacity.norm); /* When both flashing and effective color are set, * the one with higher alpha will be blended */ const Vec4 *blend = (flashing && flashColor.w > p->color->norm.w) ? &flashColor : &p->color->norm; shader.setColor(*blend); base = &shader; } else { SimpleSpriteShader &shader = shState->simpleSpriteShader(); shader.bind(); shader.setSpriteMat(p->trans.getMatrix()); shader.applyViewportProj(); base = &shader; } glState.blendMode.pushSet(p->blendType); p->bitmap->bindTex(*base); p->quad.draw(); glState.blendMode.pop(); } void Sprite::onGeometryChange(const Scene::Geometry &geo) { /* Offset at which the sprite will be drawn * relative to screen origin */ int xOffset = geo.rect.x - geo.xOrigin; int yOffset = geo.rect.y - geo.yOrigin; p->trans.setGlobalOffset(xOffset, yOffset); }