#============================================================================== # ** Window_DebugLeft #------------------------------------------------------------------------------ # This window designates switch and variable blocks on the debug screen. #============================================================================== class Window_DebugLeft < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 192, 480) self.index = 0 refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh if self.contents != nil self.contents.dispose self.contents = nil end @switch_max = ($data_system.switches.size - 1 + 9) / 10 @variable_max = ($data_system.variables.size - 1 + 9) / 10 @item_max = @switch_max + @variable_max self.contents = Bitmap.new(width - 32, @item_max * 32) for i in 0...@switch_max text = sprintf("S [%04d-%04d]", i*10+1, i*10+10) self.contents.draw_text(4, i * 32, 152, 32, text) end for i in 0...@variable_max text = sprintf("V [%04d-%04d]", i*10+1, i*10+10) self.contents.draw_text(4, (@switch_max + i) * 32, 152, 32, text) end end #-------------------------------------------------------------------------- # * Get Mode #-------------------------------------------------------------------------- def mode if self.index < @switch_max return 0 else return 1 end end #-------------------------------------------------------------------------- # * Get ID Shown on Top #-------------------------------------------------------------------------- def top_id if self.index < @switch_max return self.index * 10 + 1 else return (self.index - @switch_max) * 10 + 1 end end end