#============================================================================== # ** Interpreter (part 2) #------------------------------------------------------------------------------ # This interpreter runs event commands. This class is used within the # Game_System class and the Game_Event class. #============================================================================== class Interpreter #-------------------------------------------------------------------------- # * Event Command Execution #-------------------------------------------------------------------------- def execute_command # If last to arrive for list of event commands if @index >= @list.size - 1 # End event command_end # Continue return true end # Make event command parameters available for reference via @parameters @parameters = @list[@index].parameters # Branch by command code case @list[@index].code when 101 # Show Text return command_101 when 102 # Show Choices return command_102 when 402 # When [**] return command_402 when 403 # When Cancel return command_403 when 103 # Input Number return command_103 when 104 # Change Text Options return command_104 when 105 # Button Input Processing return command_105 when 106 # Wait return command_106 when 111 # Conditional Branch return command_111 when 411 # Else return command_411 when 112 # Loop return command_112 when 413 # Repeat Above return command_413 when 113 # Break Loop return command_113 when 115 # Exit Event Processing return command_115 when 116 # Erase Event return command_116 when 117 # Call Common Event return command_117 when 118 # Label return command_118 when 119 # Jump to Label return command_119 when 121 # Control Switches return command_121 when 122 # Control Variables return command_122 when 123 # Control Self Switch return command_123 when 124 # Control Timer return command_124 when 125 # Change Gold return command_125 when 126 # Change Items return command_126 when 127 # Change Weapons return command_127 when 128 # Change Armor return command_128 when 129 # Change Party Member return command_129 when 131 # Change Windowskin return command_131 when 132 # Change Battle BGM return command_132 when 133 # Change Battle End ME return command_133 when 134 # Change Save Access return command_134 when 135 # Change Menu Access return command_135 when 136 # Change Encounter return command_136 when 201 # Transfer Player return command_201 when 202 # Set Event Location return command_202 when 203 # Scroll Map return command_203 when 204 # Change Map Settings return command_204 when 205 # Change Fog Color Tone return command_205 when 206 # Change Fog Opacity return command_206 when 207 # Show Animation return command_207 when 208 # Change Transparent Flag return command_208 when 209 # Set Move Route return command_209 when 210 # Wait for Move's Completion return command_210 when 221 # Prepare for Transition return command_221 when 222 # Execute Transition return command_222 when 223 # Change Screen Color Tone return command_223 when 224 # Screen Flash return command_224 when 225 # Screen Shake return command_225 when 231 # Show Picture return command_231 when 232 # Move Picture return command_232 when 233 # Rotate Picture return command_233 when 234 # Change Picture Color Tone return command_234 when 235 # Erase Picture return command_235 when 236 # Set Weather Effects return command_236 when 241 # Play BGM return command_241 when 242 # Fade Out BGM return command_242 when 245 # Play BGS return command_245 when 246 # Fade Out BGS return command_246 when 247 # Memorize BGM/BGS return command_247 when 248 # Restore BGM/BGS return command_248 when 249 # Play ME return command_249 when 250 # Play SE return command_250 when 251 # Stop SE return command_251 when 301 # Battle Processing return command_301 when 601 # If Win return command_601 when 602 # If Escape return command_602 when 603 # If Lose return command_603 when 302 # Shop Processing return command_302 when 303 # Name Input Processing return command_303 when 311 # Change HP return command_311 when 312 # Change SP return command_312 when 313 # Change State return command_313 when 314 # Recover All return command_314 when 315 # Change EXP return command_315 when 316 # Change Level return command_316 when 317 # Change Parameters return command_317 when 318 # Change Skills return command_318 when 319 # Change Equipment return command_319 when 320 # Change Actor Name return command_320 when 321 # Change Actor Class return command_321 when 322 # Change Actor Graphic return command_322 when 331 # Change Enemy HP return command_331 when 332 # Change Enemy SP return command_332 when 333 # Change Enemy State return command_333 when 334 # Enemy Recover All return command_334 when 335 # Enemy Appearance return command_335 when 336 # Enemy Transform return command_336 when 337 # Show Battle Animation return command_337 when 338 # Deal Damage return command_338 when 339 # Force Action return command_339 when 340 # Abort Battle return command_340 when 351 # Call Menu Screen return command_351 when 352 # Call Save Screen return command_352 when 353 # Game Over return command_353 when 354 # Return to Title Screen return command_354 when 355 # Script return command_355 else # Other return true end end #-------------------------------------------------------------------------- # * End Event #-------------------------------------------------------------------------- def command_end # Clear list of event commands @list = nil # If main map event and event ID are valid if @main and @event_id > 0 # Unlock event $game_map.events[@event_id].unlock end end #-------------------------------------------------------------------------- # * Command Skip #-------------------------------------------------------------------------- def command_skip # Get indent indent = @list[@index].indent # Loop loop do # If next event command is at the same level as indent if @list[@index+1].indent == indent # Continue return true end # Advance index @index += 1 end end #-------------------------------------------------------------------------- # * Get Character # parameter : parameter #-------------------------------------------------------------------------- def get_character(parameter) # Branch by parameter case parameter when -1 # player return $game_player when 0 # this event events = $game_map.events return events == nil ? nil : events[@event_id] else # specific event events = $game_map.events return events == nil ? nil : events[parameter] end end #-------------------------------------------------------------------------- # * Calculate Operated Value # operation : operation # operand_type : operand type (0: invariable 1: variable) # operand : operand (number or variable ID) #-------------------------------------------------------------------------- def operate_value(operation, operand_type, operand) # Get operand if operand_type == 0 value = operand else value = $game_variables[operand] end # Reverse sign of integer if operation is [decrease] if operation == 1 value = -value end # Return value return value end end