#============================================================================== # ** Game_Picture #------------------------------------------------------------------------------ # This class handles the picture. It's used within the Game_Screen class # ($game_screen). #============================================================================== class Game_Picture #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader :number # picture number attr_reader :name # file name attr_reader :origin # starting point attr_reader :x # x-coordinate attr_reader :y # y-coordinate attr_reader :zoom_x # x directional zoom rate attr_reader :zoom_y # y directional zoom rate attr_reader :opacity # opacity level attr_reader :blend_type # blend method attr_reader :tone # color tone attr_reader :angle # rotation angle #-------------------------------------------------------------------------- # * Object Initialization # number : picture number #-------------------------------------------------------------------------- def initialize(number) @number = number @name = "" @origin = 0 @x = 0.0 @y = 0.0 @zoom_x = 100.0 @zoom_y = 100.0 @opacity = 255.0 @blend_type = 1 @duration = 0 @target_x = @x @target_y = @y @target_zoom_x = @zoom_x @target_zoom_y = @zoom_y @target_opacity = @opacity @tone = Tone.new(0, 0, 0, 0) @tone_target = Tone.new(0, 0, 0, 0) @tone_duration = 0 @angle = 0 @rotate_speed = 0 end #-------------------------------------------------------------------------- # * Show Picture # name : file name # origin : starting point # x : x-coordinate # y : y-coordinate # zoom_x : x directional zoom rate # zoom_y : y directional zoom rate # opacity : opacity level # blend_type : blend method #-------------------------------------------------------------------------- def show(name, origin, x, y, zoom_x, zoom_y, opacity, blend_type) @name = name @origin = origin @x = x.to_f @y = y.to_f @zoom_x = zoom_x.to_f @zoom_y = zoom_y.to_f @opacity = opacity.to_f @blend_type = blend_type @duration = 0 @target_x = @x @target_y = @y @target_zoom_x = @zoom_x @target_zoom_y = @zoom_y @target_opacity = @opacity @tone = Tone.new(0, 0, 0, 0) @tone_target = Tone.new(0, 0, 0, 0) @tone_duration = 0 @angle = 0 @rotate_speed = 0 end #-------------------------------------------------------------------------- # * Move Picture # duration : time # origin : starting point # x : x-coordinate # y : y-coordinate # zoom_x : x directional zoom rate # zoom_y : y directional zoom rate # opacity : opacity level # blend_type : blend method #-------------------------------------------------------------------------- def move(duration, origin, x, y, zoom_x, zoom_y, opacity, blend_type) @duration = duration @origin = origin @target_x = x.to_f @target_y = y.to_f @target_zoom_x = zoom_x.to_f @target_zoom_y = zoom_y.to_f @target_opacity = opacity.to_f @blend_type = blend_type end #-------------------------------------------------------------------------- # * Change Rotation Speed # speed : rotation speed #-------------------------------------------------------------------------- def rotate(speed) @rotate_speed = speed end #-------------------------------------------------------------------------- # * Start Change of Color Tone # tone : color tone # duration : time #-------------------------------------------------------------------------- def start_tone_change(tone, duration) @tone_target = tone.clone @tone_duration = duration if @tone_duration == 0 @tone = @tone_target.clone end end #-------------------------------------------------------------------------- # * Erase Picture #-------------------------------------------------------------------------- def erase @name = "" end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update if @duration >= 1 d = @duration @x = (@x * (d - 1) + @target_x) / d @y = (@y * (d - 1) + @target_y) / d @zoom_x = (@zoom_x * (d - 1) + @target_zoom_x) / d @zoom_y = (@zoom_y * (d - 1) + @target_zoom_y) / d @opacity = (@opacity * (d - 1) + @target_opacity) / d @duration -= 1 end if @tone_duration >= 1 d = @tone_duration @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d @tone_duration -= 1 end if @rotate_speed != 0 @angle += @rotate_speed / 2.0 while @angle < 0 @angle += 360 end @angle %= 360 end end end