#============================================================================== # ** Game_Follower #------------------------------------------------------------------------------ # This class handles player followers. #============================================================================== class Game_Follower < Game_Character attr_accessor :leader def initialize(leader, actor) super() @leader = leader self.actor = actor moveto(leader.x, leader.y) end # Overrides def moveto(x, y) @lox = x @loy = y super end def passable?(x, y, d) return true end def check_event_trigger_here(triggers) false end def check_event_trigger_there(triggers) false end def check_event_trigger_touch(x, y) false end # Change actor def actor @actor end def actor=(actor) @actor = actor if actor == nil @character_name = '' @character_hue = 0 else # Set character file name and hue @character_name = actor.character_name @character_hue = actor.character_hue # Initialize opacity level and blending method @opacity = 255 @blend_type = 0 end end def update @move_speed = $game_player.move_speed unless moving? if @lox != @leader.x || @loy != @leader.y ox = @lox - @x oy = @loy - @y if ox < 0 move_left elsif ox > 0 move_right elsif oy < 0 move_up elsif oy > 0 move_down end @lox = @leader.x @loy = @leader.y end end super end end