/* ** tilemapvx.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2014 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "tilemapvx.h" #include "tileatlasvx.h" #include "etc-internal.h" #include "bitmap.h" #include "table.h" #include "viewport.h" #include "gl-util.h" #include "sharedstate.h" #include "glstate.h" #include "vertex.h" #include "quad.h" #include "quadarray.h" #include "shader.h" #include "tilemap-common.h" #include #include /* Flash tiles pulsing opacity */ static const uint8_t flashAlpha[] = { /* Fade in */ 0x78, 0x78, 0x78, 0x78, 0x96, 0x96, 0x96, 0x96, 0xB4, 0xB4, 0xB4, 0xB4, 0xD2, 0xD2, 0xD2, 0xD2, /* Fade out */ 0xF0, 0xF0, 0xF0, 0xF0, 0xD2, 0xD2, 0xD2, 0xD2, 0xB4, 0xB4, 0xB4, 0xB4, 0x96, 0x96, 0x96, 0x96 }; static elementsN(flashAlpha); struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader { Bitmap *bitmaps[BM_COUNT]; Table *mapData; Table *flags; Vec2i origin; /* Subregion of the map that is drawn to screen (map viewport) */ IntRect mapViewp; /* Position on screen the map subregion is drawn at */ Vec2i dispPos; Scene::Geometry sceneGeo; std::vector groundVert; std::vector aboveVert; TEXFBO atlas; VBO::ID vbo; GLMeta::VAO vao; size_t allocQuads; size_t groundQuads; size_t aboveQuads; uint16_t frameIdx; Vec2 aniOffset; FlashMap flashMap; uint8_t flashAlphaIdx; bool atlasDirty; bool buffersDirty; bool mapViewportDirty; sigc::connection mapDataCon; sigc::connection flagsCon; sigc::connection prepareCon; sigc::connection bmChangedCons[BM_COUNT]; sigc::connection bmDisposedCons[BM_COUNT]; struct AboveLayer : public ViewportElement { TilemapVXPrivate *p; AboveLayer(TilemapVXPrivate *p, Viewport *viewport) : ViewportElement(viewport, 200), p(p) {} void draw() { p->drawAbove(); p->drawFlashLayer(); } ABOUT_TO_ACCESS_NOOP }; AboveLayer above; TilemapVXPrivate(Viewport *viewport) : ViewportElement(viewport), mapData(0), flags(0), allocQuads(0), groundQuads(0), aboveQuads(0), frameIdx(0), flashAlphaIdx(0), atlasDirty(true), buffersDirty(false), mapViewportDirty(false), above(this, viewport) { memset(bitmaps, 0, sizeof(bitmaps)); shState->requestAtlasTex(ATLASVX_W, ATLASVX_H, atlas); vbo = VBO::gen(); GLMeta::vaoFillInVertexData(vao); vao.vbo = vbo; vao.ibo = shState->globalIBO().ibo; GLMeta::vaoInit(vao); onGeometryChange(scene->getGeometry()); prepareCon = shState->prepareDraw.connect (sigc::mem_fun(this, &TilemapVXPrivate::prepare)); } virtual ~TilemapVXPrivate() { GLMeta::vaoFini(vao); VBO::del(vbo); shState->releaseAtlasTex(atlas); prepareCon.disconnect(); mapDataCon.disconnect(); flagsCon.disconnect(); for (size_t i = 0; i < BM_COUNT; ++i) { bmChangedCons[i].disconnect(); bmDisposedCons[i].disconnect(); } } void invalidateAtlas() { atlasDirty = true; } void invalidateBuffers() { buffersDirty = true; } void rebuildAtlas() { TileAtlasVX::build(atlas, bitmaps); } void updateMapViewport() { /* Note: We include one extra row at the top above * the normal map viewport to ensure the legs of table * tiles off screen are properly drawn */ IntRect newMvp; const Vec2i combOrigin = origin + sceneGeo.orig; const Vec2i geoSize = sceneGeo.rect.size(); newMvp.setPos(getTilePos(combOrigin) - Vec2i(0, 1)); /* Ensure that the size is big enough to cover the whole viewport, * and add one tile row/column as a buffer for scrolling */ newMvp.setSize((geoSize / 32) + !!(geoSize % 32) + Vec2i(1, 2)); if (newMvp != mapViewp) { mapViewp = newMvp; flashMap.setViewport(newMvp); buffersDirty = true; } dispPos = sceneGeo.rect.pos() - wrap(combOrigin, 32) - Vec2i(0, 32); } static size_t quadBytes(size_t quads) { return quads * 4 * sizeof(SVertex); } void rebuildBuffers() { if (!mapData) return; groundVert.clear(); aboveVert.clear(); TileAtlasVX::readTiles(*this, *mapData, flags, mapViewp.x, mapViewp.y, mapViewp.w, mapViewp.h); groundQuads = groundVert.size() / 4; aboveQuads = aboveVert.size() / 4; size_t totalQuads = groundQuads + aboveQuads; VBO::bind(vbo); if (totalQuads > allocQuads) { VBO::allocEmpty(quadBytes(totalQuads), GL_DYNAMIC_DRAW); allocQuads = totalQuads; } VBO::uploadSubData(0, quadBytes(groundQuads), dataPtr(groundVert)); VBO::uploadSubData(quadBytes(groundQuads), quadBytes(aboveQuads), dataPtr(aboveVert)); VBO::unbind(); shState->ensureQuadIBO(totalQuads); } void prepare() { if (!mapData) return; if (atlasDirty) { rebuildAtlas(); atlasDirty = false; } if (mapViewportDirty) { updateMapViewport(); mapViewportDirty = false; } if (buffersDirty) { rebuildBuffers(); buffersDirty = false; } flashMap.prepare(); } SVertex *allocVert(std::vector &vec, size_t count) { size_t size = vec.size(); vec.resize(size + count); return &vec[size]; } /* SceneElement */ void draw() { drawGround(); drawFlashLayer(); } void drawGround() { if (groundQuads == 0) return; ShaderBase *shader; if (!nullOrDisposed(bitmaps[BM_A1])) { /* Animated tileset */ TilemapVXShader &tmShader = shState->shaders().tilemapVX; tmShader.bind(); tmShader.setAniOffset(aniOffset); shader = &tmShader; } else { /* Static tileset */ shader = &shState->shaders().simple; shader->bind(); } shader->setTexSize(Vec2i(atlas.width, atlas.height)); shader->applyViewportProj(); shader->setTranslation(dispPos); TEX::bind(atlas.tex); GLMeta::vaoBind(vao); gl.DrawElements(GL_TRIANGLES, groundQuads*6, _GL_INDEX_TYPE, 0); GLMeta::vaoUnbind(vao); } void drawAbove() { if (aboveQuads == 0) return; SimpleShader &shader = shState->shaders().simple; shader.bind(); shader.setTexSize(Vec2i(atlas.width, atlas.height)); shader.applyViewportProj(); shader.setTranslation(dispPos); TEX::bind(atlas.tex); GLMeta::vaoBind(vao); gl.DrawElements(GL_TRIANGLES, aboveQuads*6, _GL_INDEX_TYPE, (GLvoid*) (groundQuads*6*sizeof(index_t))); GLMeta::vaoUnbind(vao); } void drawFlashLayer() { /* Flash tiles are drawn twice at half opacity, once over the * ground layer, and once over the above layer */ float alpha = (flashAlpha[flashAlphaIdx] / 255.f) / 2; flashMap.draw(alpha, dispPos); } void onGeometryChange(const Scene::Geometry &geo) { sceneGeo = geo; buffersDirty = true; mapViewportDirty = true; } ABOUT_TO_ACCESS_NOOP /* TileAtlasVX::Reader */ void onQuads(const FloatRect *t, const FloatRect *p, size_t n, bool overPlayer) { SVertex *vert = allocVert(overPlayer ? aboveVert : groundVert, n*4); for (size_t i = 0; i < n; ++i) Quad::setTexPosRect(&vert[i*4], t[i], p[i]); } }; void TilemapVX::BitmapArray::set(int i, Bitmap *bitmap) { if (!p) return; if (i < 0 || i >= BM_COUNT) return; if (p->bitmaps[i] == bitmap) return; p->bitmaps[i] = bitmap; p->atlasDirty = true; p->bmChangedCons[i].disconnect(); p->bmChangedCons[i] = bitmap->modified.connect (sigc::mem_fun(p, &TilemapVXPrivate::invalidateAtlas)); p->bmDisposedCons[i].disconnect(); p->bmDisposedCons[i] = bitmap->wasDisposed.connect (sigc::mem_fun(p, &TilemapVXPrivate::invalidateAtlas)); } Bitmap *TilemapVX::BitmapArray::get(int i) const { if (!p) return 0; if (i < 0 || i >= BM_COUNT) return 0; return p->bitmaps[i]; } TilemapVX::TilemapVX(Viewport *viewport) { p = new TilemapVXPrivate(viewport); bmProxy.p = p; } TilemapVX::~TilemapVX() { dispose(); } void TilemapVX::update() { guardDisposed(); /* Animate tiles */ if (++p->frameIdx >= 30*3*4) p->frameIdx = 0; const uint8_t aniIndicesA[3*4] = { 0, 1, 2, 1, 0, 1, 2, 1, 0, 1, 2, 1 }; const uint8_t aniIndicesC[3*4] = { 0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2 }; uint8_t aniIdxA = aniIndicesA[p->frameIdx / 30]; uint8_t aniIdxC = aniIndicesC[p->frameIdx / 30]; p->aniOffset = Vec2(aniIdxA * 2 * 32, aniIdxC * 32); /* Animate flash */ if (++p->flashAlphaIdx >= flashAlphaN) p->flashAlphaIdx = 0; } TilemapVX::BitmapArray &TilemapVX::getBitmapArray() { guardDisposed(); return bmProxy; } DEF_ATTR_RD_SIMPLE(TilemapVX, MapData, Table*, p->mapData) DEF_ATTR_RD_SIMPLE(TilemapVX, FlashData, Table*, p->flashMap.getData()) DEF_ATTR_RD_SIMPLE(TilemapVX, Flags, Table*, p->flags) DEF_ATTR_RD_SIMPLE(TilemapVX, OX, int, p->origin.x) DEF_ATTR_RD_SIMPLE(TilemapVX, OY, int, p->origin.y) Viewport *TilemapVX::getViewport() const { guardDisposed(); return p->getViewport(); } bool TilemapVX::getVisible() const { guardDisposed(); return p->getVisible(); } void TilemapVX::setViewport(Viewport *value) { guardDisposed(); p->setViewport(value); p->above.setViewport(value); } void TilemapVX::setMapData(Table *value) { guardDisposed(); if (p->mapData == value) return; p->mapData = value; p->buffersDirty = true; p->mapDataCon.disconnect(); p->mapDataCon = value->modified.connect (sigc::mem_fun(p, &TilemapVXPrivate::invalidateBuffers)); } void TilemapVX::setFlashData(Table *value) { guardDisposed(); p->flashMap.setData(value); } void TilemapVX::setFlags(Table *value) { guardDisposed(); if (p->flags == value) return; p->flags = value; p->buffersDirty = true; p->flagsCon.disconnect(); p->flagsCon = value->modified.connect (sigc::mem_fun(p, &TilemapVXPrivate::invalidateBuffers)); } void TilemapVX::setVisible(bool value) { guardDisposed(); p->setVisible(value); p->above.setVisible(value); } void TilemapVX::setOX(int value) { guardDisposed(); if (p->origin.x == value) return; p->origin.x = value; p->mapViewportDirty = true; } void TilemapVX::setOY(int value) { guardDisposed(); if (p->origin.y == value) return; p->origin.y = value; p->mapViewportDirty = true; } void TilemapVX::releaseResources() { delete p; bmProxy.p = 0; }