#============================================================================== # ** Window_Target #------------------------------------------------------------------------------ # This window selects a use target for the actor on item and skill screens. #============================================================================== class Window_Target < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, 336, 480) self.contents = Bitmap.new(width - 32, height - 32) self.z += 10 @item_max = $game_party.actors.size refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear for i in 0...$game_party.actors.size x = 4 y = i * 116 actor = $game_party.actors[i] draw_actor_name(actor, x, y) draw_actor_class(actor, x + 144, y) draw_actor_level(actor, x + 8, y + 32) draw_actor_state(actor, x + 8, y + 64) draw_actor_hp(actor, x + 152, y + 32) draw_actor_sp(actor, x + 152, y + 64) end end #-------------------------------------------------------------------------- # * Cursor Rectangle Update #-------------------------------------------------------------------------- def update_cursor_rect # Cursor position -1 = all choices, -2 or lower = independent choice # (meaning the user's own choice) if @index <= -2 self.cursor_rect.set(0, (@index + 10) * 116, self.width - 32, 96) elsif @index == -1 self.cursor_rect.set(0, 0, self.width - 32, @item_max * 116 - 20) else self.cursor_rect.set(0, @index * 116, self.width - 32, 96) end end end