/* ** audio.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "audio.h" #include "audiostream.h" #include "soundemitter.h" #include #include #include struct AudioPrivate { AudioStream bgm; AudioStream bgs; AudioStream me; SoundEmitter se; /* The 'MeWatch' is responsible for detecting * a playing ME, quickly fading out the BGM and * keeping it paused/stopped while the ME plays, * and unpausing/fading the BGM back in again * afterwards */ enum MeWatchState { MeNotPlaying, BgmFadingOut, MePlaying, BgmFadingIn }; struct { SDL_Thread *thread; bool active; bool termReq; MeWatchState state; } meWatch; AudioPrivate() : bgm(ALStream::Looped, "bgm"), bgs(ALStream::Looped, "bgs"), me(ALStream::NotLooped, "me") { meWatch.active = false; meWatch.termReq = false; meWatch.state = MeNotPlaying; meWatch.thread = SDL_CreateThread(meWatchFun, "audio_mewatch", this); } ~AudioPrivate() { meWatch.termReq = true; SDL_WaitThread(meWatch.thread, 0); } void meWatchFunInt() { const float fadeOutStep = 1.f / (200 / AUDIO_SLEEP); const float fadeInStep = 1.f / (1000 / AUDIO_SLEEP); while (true) { if (meWatch.termReq) return; switch (meWatch.state) { case MeNotPlaying: { me.lockStream(); if (me.stream.queryState() == ALStream::Playing) { /* ME playing detected. -> FadeOutBGM */ bgm.extPaused = true; meWatch.state = BgmFadingOut; } me.unlockStream(); break; } case BgmFadingOut : { me.lockStream(); if (me.stream.queryState() != ALStream::Playing) { /* ME has ended while fading OUT BGM. -> FadeInBGM */ me.unlockStream(); meWatch.state = BgmFadingIn; break; } bgm.lockStream(); float vol = bgm.extVolume; vol -= fadeOutStep; if (vol < 0 || bgm.stream.queryState() != ALStream::Playing) { /* Either BGM has fully faded out, or stopped midway. -> MePlaying */ bgm.setExtVolume1(0); bgm.stream.pause(); meWatch.state = MePlaying; bgm.unlockStream(); me.unlockStream(); break; } bgm.setExtVolume1(vol); bgm.unlockStream(); me.unlockStream(); break; } case MePlaying : { me.lockStream(); if (me.stream.queryState() != ALStream::Playing) { /* ME has ended */ bgm.lockStream(); bgm.extPaused = false; ALStream::State sState = bgm.stream.queryState(); if (sState == ALStream::Paused) { /* BGM is paused. -> FadeInBGM */ bgm.stream.play(); meWatch.state = BgmFadingIn; } else { /* BGM is stopped. -> MeNotPlaying */ bgm.setExtVolume1(1.0); if (!bgm.noResumeStop) bgm.stream.play(); meWatch.state = MeNotPlaying; } bgm.unlockStream(); } me.unlockStream(); break; } case BgmFadingIn : { bgm.lockStream(); if (bgm.stream.queryState() == ALStream::Stopped) { /* BGM stopped midway fade in. -> MeNotPlaying */ bgm.setExtVolume1(1.0); meWatch.state = MeNotPlaying; bgm.unlockStream(); break; } me.lockStream(); if (me.stream.queryState() == ALStream::Playing) { /* ME started playing midway BGM fade in. -> FadeOutBGM */ bgm.extPaused = true; meWatch.state = BgmFadingOut; me.unlockStream(); bgm.unlockStream(); break; } float vol = bgm.extVolume; vol += fadeInStep; if (vol >= 1) { /* BGM fully faded in. -> MeNotPlaying */ vol = 1.0; meWatch.state = MeNotPlaying; } bgm.setExtVolume1(vol); me.unlockStream(); bgm.unlockStream(); break; } } SDL_Delay(AUDIO_SLEEP); } } static int meWatchFun(void *self) { static_cast(self)->meWatchFunInt(); return 0; } }; Audio::Audio() : p(new AudioPrivate) {} void Audio::bgmPlay(const char *filename, int volume, int pitch #ifdef RGSS3 ,float pos #endif ) { #ifdef RGSS3 p->bgm.play(filename, volume, pitch, pos); #else p->bgm.play(filename, volume, pitch); #endif } void Audio::bgmStop() { p->bgm.stop(); } void Audio::bgmFade(int time) { p->bgm.fadeOut(time); } void Audio::bgsPlay(const char *filename, int volume, int pitch #ifdef RGSS3 ,float pos #endif ) { #ifdef RGSS3 p->bgs.play(filename, volume, pitch, pos); #else p->bgs.play(filename, volume, pitch); #endif } void Audio::bgsStop() { p->bgs.stop(); } void Audio::bgsFade(int time) { p->bgs.fadeOut(time); } void Audio::mePlay(const char *filename, int volume, int pitch) { p->me.play(filename, volume, pitch); } void Audio::meStop() { p->me.stop(); } void Audio::meFade(int time) { p->me.fadeOut(time); } void Audio::sePlay(const char *filename, int volume, int pitch) { p->se.play(filename, volume, pitch); } void Audio::seStop() { p->se.stop(); } #ifdef RGSS3 void Audio::setupMidi() { } float Audio::bgmPos() { return p->bgm.playingOffset(); } float Audio::bgsPos() { return p->bgs.playingOffset(); } #endif Audio::~Audio() { delete p; }