#include "fluid-fun.h" #include #include #include #include "debugwriter.h" #if __LINUX__ || __ANDROID__ #define FLUID_LIB "libfluidsynth.so.1" #elif __MACOSX__ #define FLUID_LIB "libfluidsynth.1.dylib" #elif __WINDOWS__ #define FLUID_LIB "fluidsynth.dll" #else #error "platform not recognized" #endif struct FluidFunctions fluid; static void *so; void initFluidFunctions() { #ifdef SHARED_FLUID #define FLUID_FUN(name, type) \ fluid.name = fluid_##name; #define FLUID_FUN2(name, type, real_name) \ fluid.name = real_name; #else so = SDL_LoadObject(FLUID_LIB); if (!so) goto fail; #define FLUID_FUN(name, type) \ fluid.name = (type) SDL_LoadFunction(so, "fluid_" #name); \ if (!fluid.name) \ goto fail; #define FLUID_FUN2(name, type, real_name) \ fluid.name = (type) SDL_LoadFunction(so, #real_name); \ if (!fluid.name) \ goto fail; #endif FLUID_FUNCS FLUID_FUNCS2 return; #ifndef SHARED_FLUID fail: Debug() << "Failed to load " FLUID_LIB ". Midi playback is disabled."; memset(&fluid, 0, sizeof(fluid)); SDL_UnloadObject(so); so = 0; #endif }