#============================================================================== # ** Window_BattleResult #------------------------------------------------------------------------------ # This window displays amount of gold and EXP acquired at the end of a battle. #============================================================================== class Window_BattleResult < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # exp : EXP # gold : amount of gold # treasures : treasures #-------------------------------------------------------------------------- def initialize(exp, gold, treasures) @exp = exp @gold = gold @treasures = treasures super(160, 0, 320, @treasures.size * 32 + 64) self.contents = Bitmap.new(width - 32, height - 32) self.y = 160 - height / 2 self.back_opacity = 160 self.visible = false refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear x = 4 self.contents.font.color = normal_color cx = contents.text_size(@exp.to_s).width self.contents.draw_text(x, 0, cx, 32, @exp.to_s) x += cx + 4 self.contents.font.color = system_color cx = contents.text_size("EXP").width self.contents.draw_text(x, 0, 64, 32, "EXP") x += cx + 16 self.contents.font.color = normal_color cx = contents.text_size(@gold.to_s).width self.contents.draw_text(x, 0, cx, 32, @gold.to_s) x += cx + 4 self.contents.font.color = system_color self.contents.draw_text(x, 0, 128, 32, $data_system.words.gold) y = 32 for item in @treasures draw_item_name(item, 4, y) y += 32 end end end