/* ** audio.h ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #ifndef AUDIO_H #define AUDIO_H /* Concerning the 'pos' parameter: * RGSS3 actually doesn't specify a format for this, * it's only implied that it is a numerical value * (must be 0 on invalid cases), and it's not used for * anything outside passing it back into bgm/bgs_play. * We use this freedom to define pos to be a float, * in seconds of playback. (RGSS3 seems to use large * integers that _look_ like sample offsets but I can't * quite make out their meaning yet) */ struct AudioPrivate; class Audio { public: Audio(); ~Audio(); void bgmPlay(const char *filename, int volume = 100, int pitch = 100 #ifdef RGSS3 ,float pos = 0 #endif ); void bgmStop(); void bgmFade(int time); void bgsPlay(const char *filename, int volume = 100, int pitch = 100 #ifdef RGSS3 ,float pos = 0 #endif ); void bgsStop(); void bgsFade(int time); void mePlay(const char *filename, int volume = 100, int pitch = 100); void meStop(); void meFade(int time); void sePlay(const char *filename, int volume = 100, int pitch = 100); void seStop(); #ifdef RGSS3 void setupMidi(); float bgmPos(); float bgsPos(); #endif private: AudioPrivate *p; }; #endif // AUDIO_H