/*
** window-binding.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "windowvx.h"
#include "disposable-binding.h"
#include "viewportelement-binding.h"
#include "binding-util.h"

DEF_TYPE(WindowVX);

RB_METHOD(windowVXInitialize)
{
	int x, y, width, height;
	x = y = width = height = 0;

	if (argc == 4)
		rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END);

	WindowVX *w = new WindowVX(x, y, width, height);

	setPrivateData(self, w);

	w->setCursorRect(new Rect);
	w->setTone(new Tone);
	wrapNilProperty(self, "windowskin");
	wrapNilProperty(self, "contents");
	wrapProperty(self, w->getTone(), "tone", ToneType);
	wrapProperty(self, w->getCursorRect(), "cursor_rect", RectType);

	return self;
}

RB_METHOD(windowVXUpdate)
{
	RB_UNUSED_PARAM;

	WindowVX *w = getPrivateData<WindowVX>(self);

	w->update();

	return Qnil;
}

RB_METHOD(windowVXMove)
{
	WindowVX *w = getPrivateData<WindowVX>(self);

	int x, y, width, height;
	rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END);

	w->move(x, y, width, height);

	return Qnil;
}

RB_METHOD(windowVXIsOpen)
{
	RB_UNUSED_PARAM;

	WindowVX *w = getPrivateData<WindowVX>(self);

	return rb_bool_new(w->isOpen());
}

RB_METHOD(windowVXIsClosed)
{
	RB_UNUSED_PARAM;

	WindowVX *w = getPrivateData<WindowVX>(self);

	return rb_bool_new(w->isClosed());
}

DEF_PROP_OBJ_NIL(WindowVX, Bitmap, Windowskin, "windowskin")
DEF_PROP_OBJ_NIL(WindowVX, Bitmap, Contents, "contents")

DEF_PROP_OBJ(WindowVX, Rect, CursorRect, "cursor_rect")
DEF_PROP_OBJ(WindowVX, Tone, Tone, "tone")

DEF_PROP_I(WindowVX, X)
DEF_PROP_I(WindowVX, Y)
DEF_PROP_I(WindowVX, OX)
DEF_PROP_I(WindowVX, OY)
DEF_PROP_I(WindowVX, Width)
DEF_PROP_I(WindowVX, Height)
DEF_PROP_I(WindowVX, Padding)
DEF_PROP_I(WindowVX, PaddingBottom)
DEF_PROP_I(WindowVX, Opacity)
DEF_PROP_I(WindowVX, BackOpacity)
DEF_PROP_I(WindowVX, ContentsOpacity)
DEF_PROP_I(WindowVX, Openness)

DEF_PROP_B(WindowVX, Active)
DEF_PROP_B(WindowVX, ArrowsVisible)
DEF_PROP_B(WindowVX, Pause)

void
windowVXBindingInit()
{
	// FIXME: data type name will end up as "WindowVX"
	INIT_TYPE(WindowVX);

	VALUE klass = rb_define_class("Window", rb_cObject);
	rb_define_alloc_func(klass, classAllocate<&WindowVXType>);

	disposableBindingInit     <WindowVX>(klass);
	viewportElementBindingInit<WindowVX>(klass);

	_rb_define_method(klass, "initialize", windowVXInitialize);

	_rb_define_method(klass, "update",     windowVXUpdate);
	_rb_define_method(klass, "move",       windowVXMove);
	_rb_define_method(klass, "open?",      windowVXIsOpen);
	_rb_define_method(klass, "closed?",    windowVXIsClosed);

	INIT_PROP_BIND( WindowVX, Windowskin,      "windowskin"       );
	INIT_PROP_BIND( WindowVX, Contents,        "contents"         );
	INIT_PROP_BIND( WindowVX, CursorRect,      "cursor_rect"      );
	INIT_PROP_BIND( WindowVX, Active,          "active"           );
	INIT_PROP_BIND( WindowVX, ArrowsVisible,   "arrows_visible"   );
	INIT_PROP_BIND( WindowVX, Pause,           "pause"            );
	INIT_PROP_BIND( WindowVX, X,               "x"                );
	INIT_PROP_BIND( WindowVX, Y,               "y"                );
	INIT_PROP_BIND( WindowVX, Width,           "width"            );
	INIT_PROP_BIND( WindowVX, Height,          "height"           );
	INIT_PROP_BIND( WindowVX, OX,              "ox"               );
	INIT_PROP_BIND( WindowVX, OY,              "oy"               );
	INIT_PROP_BIND( WindowVX, Padding,         "padding"          );
	INIT_PROP_BIND( WindowVX, PaddingBottom,   "padding_bottom"   );
	INIT_PROP_BIND( WindowVX, Opacity,         "opacity"          );
	INIT_PROP_BIND( WindowVX, BackOpacity,     "back_opacity"     );
	INIT_PROP_BIND( WindowVX, ContentsOpacity, "contents_opacity" );
	INIT_PROP_BIND( WindowVX, Openness,        "openness"         );
	INIT_PROP_BIND( WindowVX, Tone,            "tone"             );
}