module Script def self.px logpos($game_player.x, $game_player.real_x, $game_player.direction == 6) end def self.py logpos($game_player.y, $game_player.real_y, $game_player.direction == 2) end # Temporary switch assignment def self.tmp_s1=(val) $game_switches[TMP_INDEX+0] = val end def self.tmp_s2=(val) $game_switches[TMP_INDEX+1] = val end def self.tmp_s3=(val) $game_switches[TMP_INDEX+2] = val end def self.tmp_v1=(val) $game_variables[TMP_INDEX+0] = val end def self.tmp_v2=(val) $game_variables[TMP_INDEX+1] = val end def self.tmp_v3=(val) $game_variables[TMP_INDEX+2] = val end private TMP_INDEX = 22 def self.logpos(pos, realpos, positive) bigpos = pos * 128 if realpos < bigpos return pos - 1 if positive elsif realpos > bigpos return pos + 1 if positive end return pos end end def has_lightbulb? $game_party.item_number(1) > 0 end def enter_name $game_temp.name_calling = true end def check_exit(min, max, x: -1, y: -1) result = false if x >= 0 if $game_player.x == x if $game_player.y >= min && $game_player.y <= max result = true end end elsif y >= 0 if $game_player.y == y if $game_player.x >= min && $game_player.x <= max result = true end end end Script.tmp_s1 = $game_switches[11] ? false : result end def bg(name) $game_map.bg_name = name end def particles(type) $game_map.particles_type = type end def ambient(r, g, b, gray = 0) $game_map.ambient.set(r, g, b, gray) end def clear_ambient $game_map.ambient.set(0, 0, 0, 0) end def add_light(id, file, intensity, x, y) #$scene.add_light(id, file, intensity, x, y) end def del_light(id) #$scene.del_light(id) end def clear_lights #$scene.clear_lights end def clamp_panorama $game_map.clamped_panorama = true end def wrap_map $game_map.wrapping = true end # Map specific settings def green_ambient ambient -50, -50, -50 end