/* ** gl-fun.h ** ** This file is part of mkxp. ** ** Copyright (C) 2014 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #ifndef GLFUN_H #define GLFUN_H #ifdef GLES2_HEADER #include #define APIENTRYP GL_APIENTRYP #else #include #endif /* Etc */ typedef GLenum (APIENTRYP _PFNGLGETERRORPROC) (void); typedef void (APIENTRYP _PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (APIENTRYP _PFNGLCLEARPROC) (GLbitfield mask); typedef const GLubyte * (APIENTRYP _PFNGLGETSTRINGPROC) (GLenum name); typedef void (APIENTRYP _PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); typedef void (APIENTRYP _PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP _PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); typedef void (APIENTRYP _PFNGLENABLEPROC) (GLenum cap); typedef void (APIENTRYP _PFNGLDISABLEPROC) (GLenum cap); typedef void (APIENTRYP _PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP _PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP _PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); typedef void (APIENTRYP _PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP _PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (APIENTRYP _PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); /* Texture */ typedef void (APIENTRYP _PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); typedef void (APIENTRYP _PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP _PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP _PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP _PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP _PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP _PFNGLACTIVETEXTUREPROC) (GLenum texture); /* Debugging */ typedef void (APIENTRY * _GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void *userParam); typedef void (APIENTRYP _PFNGLDEBUGMESSAGECALLBACKPROC) (_GLDEBUGPROC callback, const void *userParam); typedef void (APIENTRYP _PFNGLSTRINGMARKERPROC) (GLsizei len, const GLvoid *string); /* Buffer object */ typedef void (APIENTRYP _PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (APIENTRYP _PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); typedef void (APIENTRYP _PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP _PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); typedef void (APIENTRYP _PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); /* Shader */ typedef GLuint (APIENTRYP _PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP _PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP _PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const* strings, const GLint* lengths); typedef void (APIENTRYP _PFNGLCOMPILESHADERPROC) (GLuint shader); typedef void (APIENTRYP _PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP _PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); typedef void (APIENTRYP _PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); /* Program */ typedef GLuint (APIENTRYP _PFNGLCREATEPROGRAMPROC) (void); typedef void (APIENTRYP _PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP _PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP _PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP _PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); typedef void (APIENTRYP _PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); /* Uniform */ typedef GLint (APIENTRYP _PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (APIENTRYP _PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP _PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP _PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP _PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP _PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); /* Vertex attribute */ typedef void (APIENTRYP _PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); typedef void (APIENTRYP _PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); typedef void (APIENTRYP _PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); typedef void (APIENTRYP _PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); /* Framebuffer object */ typedef void (APIENTRYP _PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (APIENTRYP _PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); typedef void (APIENTRYP _PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP _PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP _PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* Vertex array object */ typedef void (APIENTRYP _PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef void (APIENTRYP _PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); typedef void (APIENTRYP _PFNGLBINDVERTEXARRAYPROC) (GLuint array); #ifdef GLES2_HEADER #define GL_NUM_EXTENSIONS 0x821D #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #endif #define GL_20_FUN \ /* Etc */ \ GL_FUN(GetError, _PFNGLGETERRORPROC) \ GL_FUN(ClearColor, _PFNGLCLEARCOLORPROC) \ GL_FUN(Clear, _PFNGLCLEARPROC) \ GL_FUN(GetString, _PFNGLGETSTRINGPROC) \ GL_FUN(GetIntegerv, _PFNGLGETINTEGERVPROC) \ GL_FUN(PixelStorei, _PFNGLPIXELSTOREIPROC) \ GL_FUN(ReadPixels, _PFNGLREADPIXELSPROC) \ GL_FUN(Enable, _PFNGLENABLEPROC) \ GL_FUN(Disable, _PFNGLDISABLEPROC) \ GL_FUN(Scissor, _PFNGLSCISSORPROC) \ GL_FUN(Viewport, _PFNGLVIEWPORTPROC) \ GL_FUN(BlendFunc, _PFNGLBLENDFUNCPROC) \ GL_FUN(BlendFuncSeparate, _PFNGLBLENDFUNCSEPARATEPROC) \ GL_FUN(BlendEquation, _PFNGLBLENDEQUATIONPROC) \ GL_FUN(DrawElements, _PFNGLDRAWELEMENTSPROC) \ /* Texture */ \ GL_FUN(GenTextures, _PFNGLGENTEXTURESPROC) \ GL_FUN(DeleteTextures, _PFNGLDELETETEXTURESPROC) \ GL_FUN(BindTexture, _PFNGLBINDTEXTUREPROC) \ GL_FUN(TexImage2D, _PFNGLTEXIMAGE2DPROC) \ GL_FUN(TexSubImage2D, _PFNGLTEXSUBIMAGE2DPROC) \ GL_FUN(TexParameteri, _PFNGLTEXPARAMETERIPROC) \ GL_FUN(ActiveTexture, _PFNGLACTIVETEXTUREPROC) \ /* Buffer object */ \ GL_FUN(GenBuffers, _PFNGLGENBUFFERSPROC) \ GL_FUN(DeleteBuffers, _PFNGLDELETEBUFFERSPROC) \ GL_FUN(BindBuffer, _PFNGLBINDBUFFERPROC) \ GL_FUN(BufferData, _PFNGLBUFFERDATAPROC) \ GL_FUN(BufferSubData, _PFNGLBUFFERSUBDATAPROC) \ /* Shader */ \ GL_FUN(CreateShader, _PFNGLCREATESHADERPROC) \ GL_FUN(DeleteShader, _PFNGLDELETESHADERPROC) \ GL_FUN(ShaderSource, _PFNGLSHADERSOURCEPROC) \ GL_FUN(CompileShader, _PFNGLCOMPILESHADERPROC) \ GL_FUN(AttachShader, _PFNGLATTACHSHADERPROC) \ GL_FUN(GetShaderiv, _PFNGLGETSHADERIVPROC) \ GL_FUN(GetShaderInfoLog, _PFNGLGETSHADERINFOLOGPROC) \ /* Program */ \ GL_FUN(CreateProgram, _PFNGLCREATEPROGRAMPROC) \ GL_FUN(DeleteProgram, _PFNGLDELETEPROGRAMPROC) \ GL_FUN(UseProgram, _PFNGLUSEPROGRAMPROC) \ GL_FUN(LinkProgram, _PFNGLLINKPROGRAMPROC) \ GL_FUN(GetProgramiv, _PFNGLGETPROGRAMIVPROC) \ GL_FUN(GetProgramInfoLog, _PFNGLGETPROGRAMINFOLOGPROC) \ /* Uniform */ \ GL_FUN(GetUniformLocation, _PFNGLGETUNIFORMLOCATIONPROC) \ GL_FUN(Uniform1f, _PFNGLUNIFORM1FPROC) \ GL_FUN(Uniform2f, _PFNGLUNIFORM2FPROC) \ GL_FUN(Uniform4f, _PFNGLUNIFORM4FPROC) \ GL_FUN(Uniform1i, _PFNGLUNIFORM1IPROC) \ GL_FUN(UniformMatrix4fv, _PFNGLUNIFORMMATRIX4FVPROC) \ /* Vertex attribute */ \ GL_FUN(BindAttribLocation, _PFNGLBINDATTRIBLOCATIONPROC) \ GL_FUN(EnableVertexAttribArray, _PFNGLENABLEVERTEXATTRIBARRAYPROC) \ GL_FUN(DisableVertexAttribArray, _PFNGLDISABLEVERTEXATTRIBARRAYPROC) \ GL_FUN(VertexAttribPointer, _PFNGLVERTEXATTRIBPOINTERPROC) #define GL_FBO_FUN \ /* Framebuffer object */ \ GL_FUN(GenFramebuffers, _PFNGLGENFRAMEBUFFERSPROC) \ GL_FUN(DeleteFramebuffers, _PFNGLDELETEFRAMEBUFFERSPROC) \ GL_FUN(BindFramebuffer, _PFNGLBINDFRAMEBUFFERPROC) \ GL_FUN(FramebufferTexture2D, _PFNGLFRAMEBUFFERTEXTURE2DPROC) #define GL_FBO_BLIT_FUN \ GL_FUN(BlitFramebuffer, _PFNGLBLITFRAMEBUFFERPROC) #define GL_VAO_FUN \ /* Vertex array object */ \ GL_FUN(GenVertexArrays, _PFNGLGENVERTEXARRAYSPROC) \ GL_FUN(DeleteVertexArrays, _PFNGLDELETEVERTEXARRAYSPROC) \ GL_FUN(BindVertexArray, _PFNGLBINDVERTEXARRAYPROC) #define GL_DEBUG_KHR_FUN \ GL_FUN(DebugMessageCallback, _PFNGLDEBUGMESSAGECALLBACKPROC) #define GL_GREMEMDY_FUN \ GL_FUN(StringMarker, _PFNGLSTRINGMARKERPROC) struct GLFunctions { #define GL_FUN(name, type) type name; GL_20_FUN GL_FBO_FUN GL_FBO_BLIT_FUN GL_VAO_FUN GL_DEBUG_KHR_FUN GL_GREMEMDY_FUN bool glsles; bool unpack_subimage; bool npot_repeat; #undef GL_FUN }; extern GLFunctions gl; void initGLFunctions(); #endif // GLFUN_H