# Lines starting with '#' are comments

# Create a debug context and log
# OpenGL debug information to the console
# (default: disabled)
#
# debugMode=false


# Game window is resizable
# (default: disabled)
#
# winResizable=false


# Start game in fullscreen (this can
# always be toggled with Alt-Enter at runtime)
# (default: disabled)
#
# fullscreen=false


# Preserve game screen aspect ratio,
# as opposed to stretch-to-fill
# (default: enabled)
#
# fixedAspectRatio=true


# Apply linear interpolation when game screen
# is upscaled
# (default: disabled)
#
# smoothScaling=false


# Sync screen redraws to the monitor refresh rate
# (default: disabled)
#
# vsync=false


# Create the window with 640 in width at startup
#
# defScreenW=640


# Create the window with 480 in height at startup
#
# defScreenH=480


# Enforce a static frame rate
# (0 = disabled)
#
# fixedFramerate=0


# Skip (don't draw) frames when behind
# (default: enabled)
#
# frameSkip=true


# Don't use alpha blending when rendering text
# (default: disabled)
#
# solidFonts=false


# Set the base path of the game to '/path/to/game'
# (default: executable directory)
#
# gameFolder=/path/to/game


# Use either right or left Alt + Enter to toggle
# fullscreen
# (default: disabled)
# 
# anyAltToggleFS=false


# Allow symlinks for game assets to be followed
# (default: disabled)
#
# allowSymlinks=false


# Set the game window icon to 'path/to/icon.png'
# (default: none)
#
# iconPath=/path/to/icon.png


# Instead of playing an RPG Maker game,
# execute a single plain text script instead
# (default: none)
#
# customScript=/path/to/script.rb


# Index all accesible assets via their lower case path
# (emulates windows case insensitivity)
# (default: enabled)
#
# pathCache=true


# Add 'rtp1', 'rtp2.zip' and 'game.rgssad' to the
# asset search path (multiple allowed)
# (default: none)
#
# RTP=/path/to/rtp1
# RTP=/path/to/rtp2.zip
# RTP=/path/to/game.rgssad


# Use the script's name as filename in warnings and error messages
# (default: disabled)
#
# useScriptNames=false


# Font substitutions allow drop-in replacements of fonts
# to be used without changing the RGSS scripts,
# eg. providing 'Open Sans' when the game thinkgs it's
# using 'Arial'. Font family to be substituted and
# replacement family are separated by one sole '>'.
# Be careful not to include any spaces.
# This is not connected to the built-in font, which is
# always used when a non-existing font family is
# requested by RGSS.
# (default: none)
#
# fontSub=Arial>Open Sans
# fontSub=Times New Roman>Liberation Serif