#============================================================================== # ** Scene_End #------------------------------------------------------------------------------ # This class performs game end screen processing. #============================================================================== class Scene_End #-------------------------------------------------------------------------- # * Main Processing #-------------------------------------------------------------------------- def main # Make command window s1 = "To Title" s2 = "Shutdown" s3 = "Cancel" @command_window = Window_Command.new(192, [s1, s2, s3]) @command_window.x = 320 - @command_window.width / 2 @command_window.y = 240 - @command_window.height / 2 # Execute transition Graphics.transition # Main loop loop do # Update game screen Graphics.update # Update input information Input.update # Frame Update update # Abort loop if screen is changed if $scene != self break end end # Prepare for transition Graphics.freeze # Dispose of window @command_window.dispose # If switching to title screen if $scene.is_a?(Scene_Title) # Fade out screen Graphics.transition Graphics.freeze end end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Update command window @command_window.update # If B button was pressed if Input.trigger?(Input::CANCEL) # Play cancel SE $game_system.se_play($data_system.cancel_se) # Switch to menu screen $scene = Scene_Menu.new(5) return end # If C button was pressed if Input.trigger?(Input::ACTION) # Branch by command window cursor position case @command_window.index when 0 # to title command_to_title when 1 # shutdown command_shutdown when 2 # quit command_cancel end return end end #-------------------------------------------------------------------------- # * Process When Choosing [To Title] Command #-------------------------------------------------------------------------- def command_to_title # Play decision SE $game_system.se_play($data_system.decision_se) # Fade out BGM, BGS, and ME Audio.bgm_fade(800) Audio.bgs_fade(800) Audio.me_fade(800) # Switch to title screen $scene = Scene_Title.new end #-------------------------------------------------------------------------- # * Process When Choosing [Shutdown] Command #-------------------------------------------------------------------------- def command_shutdown # Play decision SE $game_system.se_play($data_system.decision_se) # Fade out BGM, BGS, and ME Audio.bgm_fade(800) Audio.bgs_fade(800) Audio.me_fade(800) # Shutdown $scene = nil end #-------------------------------------------------------------------------- # * Process When Choosing [Cancel] Command #-------------------------------------------------------------------------- def command_cancel # Play decision SE $game_system.se_play($data_system.decision_se) # Switch to menu screen $scene = Scene_Menu.new(5) end end