From e1a45c29e2db80f2be634d6500e3c8d8ff1ea5e0 Mon Sep 17 00:00:00 2001 From: Jonas Kulla Date: Sat, 18 Oct 2014 02:15:00 +0200 Subject: [PATCH] README: Add OSX build by Ali and clarify SDL2 patch note --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 4d2a894..4f527ce 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,8 @@ mkxp is a project that seeks to provide a fully open source implementation of th It is licensed under the GNU General Public License v2+. -[**Prebuilt binaries for Linux (32/64)**](http://ancurio.bplaced.net/mkxp/generic/) +[**Prebuilt binaries for Linux (32/64)**](http://ancurio.bplaced.net/mkxp/generic/) +[**Prebuilt binaries for OSX by Ali**](https://app.box.com/mkxpmacbuilds) ## RGSS2 / RGSS3 Support for these RGSS versions is experimental. A lot is implemented (to the point that you can play the VX Ace sample game, with caveats), but not everything is in place yet. @@ -61,7 +62,7 @@ This binding only exists for testing purposes and does nothing (the engine quits * libiconv (on Windows, optional with INI_ENCODING) * libguess (optional with INI_ENCODING) -(* For the F1 menu to work correctly, you need latest hg + [this patch](https://bugzilla.libsdl.org/show_bug.cgi?id=2745)) +(* For the F1 menu to work correctly under Linux/X11, you need latest hg + [this patch](https://bugzilla.libsdl.org/show_bug.cgi?id=2745)) mkxp employs Qt's qmake build system, so you'll need to install that beforehand. Alternatively, you can build with cmake (FIXME: add cmake instructions).