mkxp/scripts/Interpreter 6.rb

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2015-11-17 20:35:51 +00:00
#==============================================================================
# ** Interpreter (part 6)
#------------------------------------------------------------------------------
# This interpreter runs event commands. This class is used within the
# Game_System class and the Game_Event class.
#==============================================================================
class Interpreter
#--------------------------------------------------------------------------
# * Battle Processing
#--------------------------------------------------------------------------
def command_301
# If not invalid troops
if $data_troops[@parameters[0]] != nil
# Set battle abort flag
$game_temp.battle_abort = true
# Set battle calling flag
$game_temp.battle_calling = true
$game_temp.battle_troop_id = @parameters[0]
$game_temp.battle_can_escape = @parameters[1]
$game_temp.battle_can_lose = @parameters[2]
# Set callback
current_indent = @list[@index].indent
$game_temp.battle_proc = Proc.new { |n| @branch[current_indent] = n }
end
# Advance index
@index += 1
# End
return false
end
#--------------------------------------------------------------------------
# * If Win
#--------------------------------------------------------------------------
def command_601
# When battle results = win
if @branch[@list[@index].indent] == 0
# Delete branch data
@branch.delete(@list[@index].indent)
# Continue
return true
end
# If it doesn't meet conditions: command skip
return command_skip
end
#--------------------------------------------------------------------------
# * If Escape
#--------------------------------------------------------------------------
def command_602
# If battle results = escape
if @branch[@list[@index].indent] == 1
# Delete branch data
@branch.delete(@list[@index].indent)
# Continue
return true
end
# If it doesn't meet conditions: command skip
return command_skip
end
#--------------------------------------------------------------------------
# * If Lose
#--------------------------------------------------------------------------
def command_603
# If battle results = lose
if @branch[@list[@index].indent] == 2
# Delete branch data
@branch.delete(@list[@index].indent)
# Continue
return true
end
# If it doesn't meet conditions: command skip
return command_skip
end
#--------------------------------------------------------------------------
# * Shop Processing
#--------------------------------------------------------------------------
def command_302
# Set battle abort flag
$game_temp.battle_abort = true
# Set shop calling flag
$game_temp.shop_calling = true
# Set goods list on new item
$game_temp.shop_goods = [@parameters]
# Loop
loop do
# Advance index
@index += 1
# If next event command has shop on second line or after
if @list[@index].code == 605
# Add goods list to new item
$game_temp.shop_goods.push(@list[@index].parameters)
# If event command does not have shop on second line or after
else
# End
return false
end
end
end
#--------------------------------------------------------------------------
# * Name Input Processing
#--------------------------------------------------------------------------
def command_303
# If not invalid actors
if $data_actors[@parameters[0]] != nil
# Set battle abort flag
$game_temp.battle_abort = true
# Set name input calling flag
$game_temp.name_calling = true
end
# Advance index
@index += 1
# End
return false
end
#--------------------------------------------------------------------------
# * Change HP
#--------------------------------------------------------------------------
def command_311
# Get operate value
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
# Process with iterator
iterate_actor(@parameters[0]) do |actor|
# If HP are not 0
if actor.hp > 0
# Change HP (if death is not permitted, make HP 1)
if @parameters[4] == false and actor.hp + value <= 0
actor.hp = 1
else
actor.hp += value
end
end
end
# Determine game over
$game_temp.gameover = $game_party.all_dead?
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change SP
#--------------------------------------------------------------------------
def command_312
# Get operate value
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
# Process with iterator
iterate_actor(@parameters[0]) do |actor|
# Change actor SP
actor.sp += value
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change State
#--------------------------------------------------------------------------
def command_313
# Process with iterator
iterate_actor(@parameters[0]) do |actor|
# Change state
if @parameters[1] == 0
actor.add_state(@parameters[2])
else
actor.remove_state(@parameters[2])
end
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Recover All
#--------------------------------------------------------------------------
def command_314
# Process with iterator
iterate_actor(@parameters[0]) do |actor|
# Recover all for actor
actor.recover_all
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change EXP
#--------------------------------------------------------------------------
def command_315
# Get operate value
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
# Process with iterator
iterate_actor(@parameters[0]) do |actor|
# Change actor EXP
actor.exp += value
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change Level
#--------------------------------------------------------------------------
def command_316
# Get operate value
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
# Process with iterator
iterate_actor(@parameters[0]) do |actor|
# Change actor level
actor.level += value
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change Parameters
#--------------------------------------------------------------------------
def command_317
# Get operate value
value = operate_value(@parameters[2], @parameters[3], @parameters[4])
# Get actor
actor = $game_actors[@parameters[0]]
# Change parameters
if actor != nil
case @parameters[1]
when 0 # MaxHP
actor.maxhp += value
when 1 # MaxSP
actor.maxsp += value
when 2 # strength
actor.str += value
when 3 # dexterity
actor.dex += value
when 4 # agility
actor.agi += value
when 5 # intelligence
actor.int += value
end
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change Skills
#--------------------------------------------------------------------------
def command_318
# Get actor
actor = $game_actors[@parameters[0]]
# Change skill
if actor != nil
if @parameters[1] == 0
actor.learn_skill(@parameters[2])
else
actor.forget_skill(@parameters[2])
end
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change Equipment
#--------------------------------------------------------------------------
def command_319
# Get actor
actor = $game_actors[@parameters[0]]
# Change Equipment
if actor != nil
actor.equip(@parameters[1], @parameters[2])
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change Actor Name
#--------------------------------------------------------------------------
def command_320
# Get actor
actor = $game_actors[@parameters[0]]
# Change name
if actor != nil
actor.name = @parameters[1]
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change Actor Class
#--------------------------------------------------------------------------
def command_321
# Get actor
actor = $game_actors[@parameters[0]]
# Change class
if actor != nil
actor.class_id = @parameters[1]
end
# Continue
return true
end
#--------------------------------------------------------------------------
# * Change Actor Graphic
#--------------------------------------------------------------------------
def command_322
# Get actor
actor = $game_actors[@parameters[0]]
# Change graphic
if actor != nil
actor.set_graphic(@parameters[1], @parameters[2],
@parameters[3], @parameters[4])
end
# Refresh player
$game_player.refresh
# Continue
return true
end
end