mkxp/src/settingsmenu.cpp

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/*
** settingsmenu.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "settingsmenu.h"
#include <SDL_video.h>
#include <SDL_ttf.h>
#include <SDL_surface.h>
#include <SDL_keyboard.h>
#include <SDL_rect.h>
#include "keybindings.h"
#include "eventthread.h"
#include "font.h"
#include "input.h"
#include "etc-internal.h"
#include "util.h"
#include <algorithm>
#include <assert.h>
const Vec2i winSize(540, 356);
const uint8_t cBgNorm = 50;
const uint8_t cBgDark = 20;
const uint8_t cLine = 0;
const uint8_t cText = 255;
const uint8_t frameWidth = 4;
const uint8_t fontSize = 15;
static bool pointInRect(const SDL_Rect &r, int x, int y)
{
return (x >= r.x && x <= r.x+r.w && y >= r.y && y <= r.y+r.h);
}
typedef SettingsMenuPrivate SMP;
#define BTN_STRING(btn) { Input:: btn, #btn }
struct VButton
{
Input::ButtonCode code;
const char *str;
} static const vButtons[] =
{
BTN_STRING(Up),
BTN_STRING(Down),
BTN_STRING(L),
BTN_STRING(Left),
BTN_STRING(Right),
BTN_STRING(R),
BTN_STRING(A),
BTN_STRING(B),
BTN_STRING(C),
BTN_STRING(X),
BTN_STRING(Y),
BTN_STRING(Z)
};
static elementsN(vButtons);
/* Human readable string representation */
std::string sourceDescString(const SourceDesc &src)
{
char buf[128];
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char pos;
switch (src.type)
{
case Invalid:
return std::string();
case Key:
{
if (src.d.scan == SDL_SCANCODE_LSHIFT)
return "Shift";
SDL_Keycode key = SDL_GetKeyFromScancode(src.d.scan);
const char *str = SDL_GetKeyName(key);
if (*str == '\0')
return "Unknown key";
else
return str;
}
case JButton:
snprintf(buf, sizeof(buf), "JS %d", src.d.jb);
return buf;
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case JHat:
switch(src.d.jh.pos)
{
case SDL_HAT_UP:
pos = 'U';
break;
case SDL_HAT_DOWN:
pos = 'D';
break;
case SDL_HAT_LEFT:
pos = 'L';
break;
case SDL_HAT_RIGHT:
pos = 'R';
break;
default:
pos = '-';
}
snprintf(buf, sizeof(buf), "Hat %d:%c",
src.d.jh.hat, pos);
return buf;
case JAxis:
snprintf(buf, sizeof(buf), "Axis %d%c",
src.d.ja.axis, src.d.ja.dir == Negative ? '-' : '+');
return buf;
}
assert(!"unreachable");
return "";
}
struct Widget
{
/* Widgets have a static size and position,
* defined at creation */
Widget(SMP *p, const IntRect &rect);
/* Public methods take coordinates in global
* window coordinates */
bool hit(int x, int y);
void draw(SDL_Surface *surf);
void motion(int x, int y);
void leave();
void click(int x, int y, uint8_t button);
protected:
SMP *p;
IntRect rect;
/* Protected abstract methods are called with
* widget-local coordinates */
virtual void drawHandler(SDL_Surface *surf) = 0;
virtual void motionHandler(int x, int y) = 0;
virtual void leaveHandler() = 0;
virtual void clickHandler(int x, int y, uint8_t button) = 0;
};
struct BindingWidget : Widget
{
VButton vb;
/* Source slots */
SourceDesc src[4];
/* Flag indicating whether a slot source is used
* for multiple button targets (red indicator) */
bool dupFlag[4];
BindingWidget(int vbIndex, SMP *p, const IntRect &rect)
: Widget(p, rect),
vb(vButtons[vbIndex]),
hoveredCell(-1)
{}
void appendBindings(BDescVec &d) const;
protected:
int hoveredCell;
void setHoveredCell(int cell);
/* Get the slot cell index that contains (x,y),
* or -1 if none */
int cellIndex(int x, int y) const;
void drawHandler(SDL_Surface *surf);
void motionHandler(int x, int y);
void leaveHandler();
void clickHandler(int x, int y, uint8_t button);
};
struct Button : Widget
{
typedef void (SMP::*Callback)();
const char *str;
Callback cb;
Button(SMP *p, const IntRect &rect,
const char *str, Callback cb)
: Widget(p, rect),
str(str), cb(cb), hovered(false)
{}
protected:
bool hovered;
void setHovered(bool val);
void drawHandler(SDL_Surface *surf);
void motionHandler(int, int);
void leaveHandler();
void clickHandler(int, int, uint8_t button);
};
struct Label : Widget
{
const char *str;
SDL_Color c;
Label() : Widget(0, IntRect()) {}
Label(SMP *p, const IntRect &rect,
const char *str, uint8_t r, uint8_t g, uint8_t b)
: Widget(p, rect),
str(str),
visible(true)
{
c.r = r;
c.g = g;
c.b = b;
c.a = 255;
}
void setVisible(bool val);
protected:
bool visible;
void drawHandler(SDL_Surface *surf);
void motionHandler(int, int) {}
void leaveHandler() {}
void clickHandler(int, int, uint8_t) {}
};
enum State
{
Idle,
AwaitingInput
};
enum Justification
{
Left,
Center
};
struct SettingsMenuPrivate
{
State state;
/* Necessary to decide which window gets to
* process joystick events */
bool hasFocus;
/* Tell the outer EventThread to destroy us */
bool destroyReq;
/* Offset added for all draw calls */
Vec2i drawOff;
SDL_Window *window;
SDL_Surface *winSurf;
uint32_t winID;
TTF_Font *font;
SDL_PixelFormat *rgb;
RGSSThreadData &rtData;
std::vector<BindingWidget> bWidgets;
std::vector<Button> buttons;
Label infoLabel;
Label dupWarnLabel;
std::vector<Widget*> widgets;
Widget *hovered;
SourceDesc *captureDesc;
const char *captureName;
SettingsMenuPrivate(RGSSThreadData &rtData)
: rtData(rtData)
{}
SDL_Surface *createSurface(int w, int h)
{
int bpp;
Uint32 rMask, gMask, bMask, aMask;
SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ABGR8888,
&bpp, &rMask, &gMask, &bMask, &aMask);
return SDL_CreateRGBSurface(0, w, h, bpp, rMask, gMask, bMask, 0);
}
void fillSurface(SDL_Surface *surf, uint8_t grey)
{
SDL_FillRect(surf, 0, SDL_MapRGBA(rgb, grey, grey, grey, 255));
}
void fillRect(SDL_Surface *surf,
int x, int y, int w, int h,
uint8_t r, uint8_t g, uint8_t b)
{
SDL_Rect rect = { drawOff.x+x, drawOff.y+y, w, h };
SDL_FillRect(surf, &rect, SDL_MapRGB(rgb, r, g, b));
}
void fillRect(SDL_Surface *surf, uint8_t grey,
int x, int y, int w, int h)
{
fillRect(surf, x, y, w, h, grey, grey, grey);
}
void strokeLineH(SDL_Surface *surf, uint8_t grey,
int x, int y, int length, int width)
{
fillRect(surf, grey, x, y-width/2, length, width);
}
void strokeLineV(SDL_Surface *surf, uint8_t grey,
int x, int y, int length, int width)
{
fillRect(surf, grey, x-width/2, y, width, length);
}
void strokeLineH(SDL_Surface *surf, uint8_t r, uint8_t g, uint8_t b,
int x, int y, int length, int width)
{
fillRect(surf, r, g, b, x, y-width/2, length, width);
}
void strokeLineV(SDL_Surface *surf, uint8_t r, uint8_t g, uint8_t b,
int x, int y, int length, int width)
{
fillRect(surf, r, g, b, x-width/2, y, width, length);
}
void strokeRect(SDL_Surface *surf, uint8_t grey,
int x, int y, int w, int h,
int lineW)
{
strokeLineH(surf, grey, x, y, w, lineW);
strokeLineH(surf, grey, x, y+h, w, lineW);
strokeLineV(surf, grey, x, y, h, lineW);
strokeLineV(surf, grey, x+w, y, h, lineW);
}
void strokeRectInner(SDL_Surface *surf,
int x, int y, int w, int h, int lineW,
uint8_t r, uint8_t g, uint8_t b)
{
fillRect(surf, x, y, w, lineW, r, g, b);
fillRect(surf, x, y+h-lineW, w, lineW, r, g, b);
fillRect(surf, x, y, lineW, h, r, g, b);
fillRect(surf, x+w-lineW, y, lineW, h, r, g ,b);
}
void strokeRectInner(SDL_Surface *surf, uint8_t grey,
int x, int y, int w, int h,
int lineW)
{
strokeRectInner(surf, x, y, w, h, lineW, grey, grey, grey);
}
void applyFontStyle(bool bold)
{
if (bold)
TTF_SetFontStyle(font, TTF_STYLE_BOLD);
else
TTF_SetFontStyle(font, TTF_STYLE_NORMAL);
}
SDL_Surface *createTextSurface(const char *str, bool bold)
{
SDL_Color c = { cText, cText, cText, 255 };
applyFontStyle(bold);
return TTF_RenderUTF8_Blended(font, str, c);
}
SDL_Surface *createTextSurface(const char *str, SDL_Color c,
bool bold)
{
applyFontStyle(bold);
return TTF_RenderUTF8_Blended(font, str, c);
}
/* Horizontally centered */
void blitTextSurf(SDL_Surface *surf, int x, int y,
int alignW, SDL_Surface *txtSurf,
Justification just)
{
SDL_Rect dstRect;
dstRect.x = drawOff.x;
dstRect.y = drawOff.y + y - txtSurf->h / 2;
dstRect.w = txtSurf->w;
dstRect.h = txtSurf->h;
switch (just)
{
case Left:
dstRect.x += x;
break;
case Center:
dstRect.x += x - (txtSurf->w - alignW) / 2;
break;
}
if (txtSurf->w <= alignW)
{
SDL_BlitSurface(txtSurf, 0, surf, &dstRect);
}
else
{
dstRect.w = alignW;
dstRect.x = x;
SDL_BlitScaled(txtSurf, 0, surf, &dstRect);
}
}
void drawText(SDL_Surface *surf, const char *str,
int x, int y, int alignW,
Justification just, SDL_Color c, bool bold = false)
{
SDL_Surface *txt = createTextSurface(str, c, bold);
blitTextSurf(surf, x, y, alignW, txt, just);
SDL_FreeSurface(txt);
}
void drawText(SDL_Surface *surf, const char *str,
int x, int y, int alignW,
Justification just, bool bold = false)
{
SDL_Color c = { cText, cText, cText, 255 };
drawText(surf, str, x, y, alignW, just, c, bold);
}
void setupBindingData(const BDescVec &d)
{
size_t slotI[vButtonsN] = { 0 };
for (size_t i = 0; i < bWidgets.size(); ++i)
for (size_t j = 0; j < 4; ++j)
bWidgets[i].src[j].type = Invalid;
for (size_t i = 0; i < d.size(); ++i)
{
const BindingDesc &desc = d[i];
const Input::ButtonCode trg = desc.target;
size_t j;
for (j = 0; j < vButtonsN; ++j)
if (bWidgets[j].vb.code == trg)
break;
assert(j < vButtonsN);
size_t &slot = slotI[j];
BindingWidget &w = bWidgets[j];
if (slot == 4)
continue;
w.src[slot++] = desc.src;
}
}
void updateDuplicateStatus()
{
for (size_t i = 0; i < bWidgets.size(); ++i)
for (size_t j = 0; j < 4; ++j)
bWidgets[i].dupFlag[j] = false;
bool haveDup = false;
for (size_t i = 0; i < bWidgets.size(); ++i)
{
for (size_t j = 0; j < 4; ++j)
{
const SourceDesc &src = bWidgets[i].src[j];
if (src.type == Invalid)
continue;
for (size_t k = 0; k < bWidgets.size(); ++k)
{
if (k == i)
continue;
for (size_t l = 0; l < 4; ++l)
{
if (bWidgets[k].src[l] != src)
continue;
bWidgets[i].dupFlag[j] = true;
bWidgets[k].dupFlag[l] = true;
haveDup = true;
}
}
}
}
dupWarnLabel.setVisible(haveDup);
}
void redraw()
{
fillSurface(winSurf, cBgNorm);
for (size_t i = 0; i < widgets.size(); ++i)
widgets[i]->draw(winSurf);
if (state == AwaitingInput)
{
char buf[64];
snprintf(buf, sizeof(buf), "Press key or joystick button for \"%s\"", captureName);
buf[sizeof(buf)-1] = '\0';
drawOff = Vec2i();
SDL_Surface *dark = createSurface(winSize.x, winSize.y);
fillSurface(dark, 0);
SDL_SetSurfaceAlphaMod(dark, 128);
SDL_SetSurfaceBlendMode(dark, SDL_BLENDMODE_BLEND);
SDL_Surface *txt = createTextSurface(buf, false);
SDL_BlitSurface(dark, 0, winSurf, 0);
SDL_Rect fill;
fill.x = (winSize.x - txt->w - 20) / 2;
fill.y = (winSize.y - txt->h - 20) / 2;
fill.w = txt->w + 20;
fill.h = txt->h + 20;
fillRect(winSurf, cBgNorm, fill.x, fill.y, fill.w, fill.h);
strokeRectInner(winSurf, cLine, fill.x, fill.y, fill.w, fill.h, 2);
fill.x += 10;
fill.y += 10;
fill.w = txt->w;
fill.h = txt->h;
SDL_BlitSurface(txt, 0, winSurf, &fill);
SDL_FreeSurface(txt);
SDL_FreeSurface(dark);
}
SDL_UpdateWindowSurface(window);
}
Widget *findWidget(int x, int y)
{
Widget *w = 0;
for (size_t i = 0; i < widgets.size(); ++i)
if (widgets[i]->hit(x, y))
{
w = widgets[i];
break;
}
return w;
}
void onClick(const SDL_MouseButtonEvent &e)
{
if (e.button != SDL_BUTTON_LEFT && e.button != SDL_BUTTON_RIGHT)
return;
if (state == AwaitingInput)
{
state = Idle;
redraw();
return;
}
Widget *w = findWidget(e.x, e.y);
if (w)
w->click(e.x, e.y, e.button);
}
void onMotion(const SDL_MouseMotionEvent &e)
{
if (state == AwaitingInput)
return;
Widget *w = findWidget(e.x, e.y);
if (w != hovered)
{
if (hovered)
hovered->leave();
hovered = w;
}
if (hovered)
hovered->motion(e.x, e.y);
}
bool onCaptureInputEvent(const SDL_Event &event)
{
assert(captureDesc);
SourceDesc &desc = *captureDesc;
switch (event.type)
{
case SDL_KEYDOWN:
desc.type = Key;
desc.d.scan = event.key.keysym.scancode;
/* Special case aliases */
if (desc.d.scan == SDL_SCANCODE_RSHIFT)
desc.d.scan = SDL_SCANCODE_LSHIFT;
if (desc.d.scan == SDL_SCANCODE_KP_ENTER)
desc.d.scan = SDL_SCANCODE_RETURN;
break;
case SDL_JOYBUTTONDOWN:
desc.type = JButton;
desc.d.jb = event.jbutton.button;
break;
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case SDL_JOYHATMOTION:
{
int v = event.jhat.value;
/* Only register if single directional input */
if (v != SDL_HAT_LEFT && v != SDL_HAT_RIGHT &&
v != SDL_HAT_UP && v != SDL_HAT_DOWN)
return true;
desc.type = JHat;
desc.d.jh.hat = event.jhat.hat;
desc.d.jh.pos = v;
break;
}
case SDL_JOYAXISMOTION:
{
int v = event.jaxis.value;
/* Only register if pushed halfway through */
if (v > -JAXIS_THRESHOLD && v < JAXIS_THRESHOLD)
return true;
desc.type = JAxis;
desc.d.ja.axis = event.jaxis.axis;
desc.d.ja.dir = v < 0 ? Negative : Positive;
break;
}
default:
return false;
}
captureDesc = 0;
state = Idle;
updateDuplicateStatus();
redraw();
return true;
}
void onBWidgetCellClicked(SourceDesc &desc, const char *str, uint8_t button)
{
if (state != Idle)
return;
if (button == SDL_BUTTON_LEFT)
{
captureDesc = &desc;
captureName = str;
state = AwaitingInput;
}
else /* e.button == SDL_BUTTON_RIGHT */
{
/* Clear binding */
desc.type = Invalid;
}
updateDuplicateStatus();
redraw();
}
void onResetToDefault()
{
setupBindingData(genDefaultBindings(rtData.config));
updateDuplicateStatus();
redraw();
}
void onAccept()
{
BDescVec binds;
for (size_t i = 0; i < bWidgets.size(); ++i)
bWidgets[i].appendBindings(binds);
rtData.bindingUpdateMsg.post(binds);
/* Store the key bindings to disk as well to prevent config loss */
storeBindings(binds, rtData.config);
destroyReq = true;
}
void onCancel()
{
destroyReq = true;
}
};
Widget::Widget(SMP *p, const IntRect &rect)
: p(p), rect(rect)
{}
bool Widget::hit(int x, int y)
{
return pointInRect(rect, x, y);
}
void Widget::draw(SDL_Surface *surf)
{
Vec2i prev = p->drawOff;
p->drawOff = rect.pos();
drawHandler(surf);
p->drawOff = prev;
}
void Widget::motion(int x, int y)
{
motionHandler(x - rect.x, y - rect.y);
}
void Widget::leave()
{
leaveHandler();
}
void Widget::click(int x, int y, uint8_t button)
{
clickHandler(x - rect.x, y - rect.y, button);
}
/* Ratio of cell area to total widget width */
#define BW_CELL_R 0.75
void BindingWidget::drawHandler(SDL_Surface *surf)
{
const int cellW = (rect.w*BW_CELL_R) / 2;
const int cellH = rect.h / 2;
const int cellOffX = (1.0-BW_CELL_R) * rect.w;
const int cellOff[] =
{
cellOffX, 1,
cellOffX+cellW, 1,
cellOffX, cellH,
cellOffX+cellW, cellH
};
const int lbOff[] =
{
0, cellH / 2,
cellW, cellH / 2,
0, cellH + cellH / 2,
cellW, cellH + cellH / 2
};
/* Hovered cell background */
if (hoveredCell != -1)
p->fillRect(surf, cBgDark,
cellOff[hoveredCell*2], cellOff[hoveredCell*2+1],
cellW, cellH);
/* Frame */
p->strokeRectInner(surf, cLine, 0, 0, rect.w, rect.h, 2);
/* Virtual button name */
p->drawText(surf, vb.str, 1, rect.h/2, cellOffX, Center, true);
/* Cell frames */
p->strokeLineV(surf, cLine, cellOffX, 0, rect.h, 2);
p->strokeLineV(surf, cLine, cellOffX+cellW, 0, rect.h, 2);
p->strokeLineH(surf, cLine, cellOffX, cellH, cellW*2, 2);
/* Draw binding labels */
for (size_t i = 0; i < 4; ++i)
{
std::string lb = sourceDescString(src[i]);
if (lb.empty())
continue;
const int x = lbOff[i*2+0];
const int y = lbOff[i*2+1];
p->drawText(surf, lb.c_str(), cellOffX+x+1, y, cellW-2, Center);
}
for (size_t i = 0; i < 4; ++i)
{
if (!dupFlag[i])
continue;
p->strokeRectInner(surf, cellOff[i*2]+1, cellOff[i*2+1]+1,
cellW-2, cellH-3, 1, 255, 0, 0);
}
}
void BindingWidget::setHoveredCell(int cell)
{
if (hoveredCell == cell)
return;
hoveredCell = cell;
p->redraw();
}
void BindingWidget::motionHandler(int x, int y)
{
setHoveredCell(cellIndex(x, y));
}
void BindingWidget::leaveHandler()
{
setHoveredCell(-1);
}
void BindingWidget::clickHandler(int x, int y, uint8_t button)
{
int cell = cellIndex(x, y);
if (cell == -1)
return;
p->onBWidgetCellClicked(src[cell], vb.str, button);
}
int BindingWidget::cellIndex(int x, int y) const
{
const int cellW = (rect.w*BW_CELL_R) / 2;
const int cellH = rect.h / 2;
const int cellOff = (1.0-BW_CELL_R) * rect.w;
if (x < cellOff)
return -1;
x -= cellOff;
if (y < cellH)
if (x < cellW)
return 0;
else
return 1;
else
if (x < cellW)
return 2;
else
return 3;
return -1;
}
void BindingWidget::appendBindings(BDescVec &d) const
{
for (size_t i = 0; i < 4; ++i)
{
if (src[i].type == Invalid)
continue;
BindingDesc desc;
desc.src = src[i];
desc.target = vb.code;
d.push_back(desc);
}
}
void Button::setHovered(bool val)
{
if (hovered == val)
return;
hovered = val;
p->redraw();
}
void Button::drawHandler(SDL_Surface *surf)
{
if (hovered)
p->fillRect(surf, cBgDark, 0, 0, rect.w, rect.h);
p->strokeRectInner(surf, cLine, 0, 0, rect.w, rect.h, 2);
p->drawText(surf, str, 0, rect.h/2, rect.w, Center);
}
void Button::motionHandler(int, int)
{
setHovered(true);
}
void Button::leaveHandler()
{
setHovered(false);
}
void Button::clickHandler(int, int, uint8_t button)
{
if (button != SDL_BUTTON_LEFT)
return;
(p->*cb)();
}
void Label::setVisible(bool val)
{
if (visible == val)
return;
visible = val;
p->redraw();
}
void Label::drawHandler(SDL_Surface *surf)
{
if (visible)
p->drawText(surf, str, 0, rect.h/2, rect.w, Left, c);
}
SettingsMenu::SettingsMenu(RGSSThreadData &rtData)
{
p = new SettingsMenuPrivate(rtData);
p->state = Idle;
p->hasFocus = false;
p->destroyReq = false;
p->window = SDL_CreateWindow("Key bindings",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
winSize.x, winSize.y, SDL_WINDOW_INPUT_FOCUS);
p->winSurf = SDL_GetWindowSurface(p->window);
p->winID = SDL_GetWindowID(p->window);
p->font = SharedFontState::openBundled(fontSize);
p->rgb = p->winSurf->format;
const size_t layoutW = 4;
const size_t layoutH = 3;
assert(layoutW*layoutH == vButtonsN);
const int bWidgetW = winSize.x / layoutH;
const int bWidgetH = 64;
const int bWidgetY = winSize.y - layoutW*bWidgetH - 48;
for (int y = 0; y < 4; ++y)
for (int x = 0; x < 3; ++x)
{
int i = y*3+x;
BindingWidget w(i, p, IntRect(x*bWidgetW, bWidgetY+y*bWidgetH,
bWidgetW, bWidgetH));
p->bWidgets.push_back(w);
}
for (size_t i = 0; i< p->bWidgets.size(); ++i)
p->widgets.push_back(&p->bWidgets[i]);
BDescVec binds;
rtData.bindingUpdateMsg.get(binds);
p->setupBindingData(binds);
/* Buttons */
const int buttonH = 32;
const int buttonY = winSize.y - buttonH - 8;
IntRect btRects[] =
{
IntRect(16, buttonY, 112, buttonH),
IntRect(winSize.x-16-64*2-8, buttonY, 64, buttonH),
IntRect(winSize.x-16-64, buttonY, 64, buttonH)
};
p->buttons.push_back(Button(p, btRects[0], "Reset defaults", &SMP::onResetToDefault));
p->buttons.push_back(Button(p, btRects[1], "Cancel", &SMP::onCancel));
p->buttons.push_back(Button(p, btRects[2], "Accept", &SMP::onAccept));
for (size_t i = 0; i< p->buttons.size(); ++i)
p->widgets.push_back(&p->buttons[i]);
/* Labels */
const char *info = "Use left click to bind a slot, right click to clear its binding";
p->infoLabel = Label(p, IntRect(16, 6, winSize.x, 16), info, cText, cText, cText);
const char *warn = "Warning: Same physical key bound to multiple slots";
p->dupWarnLabel = Label(p, IntRect(16, 26, winSize.x, 16), warn, 255, 0, 0);
p->widgets.push_back(&p->infoLabel);
p->widgets.push_back(&p->dupWarnLabel);
p->hovered = 0;
p->captureDesc = 0;
p->captureName = 0;
p->updateDuplicateStatus();
p->redraw();
}
SettingsMenu::~SettingsMenu()
{
TTF_CloseFont(p->font);
SDL_DestroyWindow(p->window);
delete p;
}
bool SettingsMenu::onEvent(const SDL_Event &event)
{
/* First, check whether this event is for us */
switch (event.type)
{
case SDL_WINDOWEVENT :
case SDL_MOUSEBUTTONDOWN :
case SDL_MOUSEBUTTONUP :
case SDL_MOUSEMOTION :
case SDL_KEYDOWN :
case SDL_KEYUP :
/* We can do this because windowID has the same
* struct offset in all these event types */
if (event.window.windowID != p->winID)
return false;
break;
case SDL_JOYBUTTONDOWN :
case SDL_JOYBUTTONUP :
2014-12-31 15:39:28 +00:00
case SDL_JOYHATMOTION :
case SDL_JOYAXISMOTION :
if (!p->hasFocus)
return false;
break;
/* Don't try to handle something we don't understand */
default:
return false;
}
/* Now process it.. */
switch (event.type)
{
/* Ignore these event */
case SDL_MOUSEBUTTONUP :
case SDL_KEYUP :
return true;
case SDL_WINDOWEVENT :
switch (event.window.event)
{
case SDL_WINDOWEVENT_SHOWN : // SDL is bugged and doesn't give us a first FOCUS_GAINED event
case SDL_WINDOWEVENT_FOCUS_GAINED :
p->hasFocus = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST :
p->hasFocus = false;
break;
case SDL_WINDOWEVENT_EXPOSED :
SDL_UpdateWindowSurface(p->window);
break;
case SDL_WINDOWEVENT_LEAVE:
if (p->hovered)
{
p->hovered->leave();
p->hovered = 0;
}
break;
case SDL_WINDOWEVENT_CLOSE:
p->onCancel();
}
return true;
case SDL_MOUSEMOTION:
p->onMotion(event.motion);
return true;
case SDL_KEYDOWN:
if (p->state != AwaitingInput)
{
if (event.key.keysym.sym == SDLK_RETURN)
p->onAccept();
else if (event.key.keysym.sym == SDLK_ESCAPE)
p->onCancel();
return true;
}
/* Don't let the user bind keys that trigger
* mkxp functions */
switch(event.key.keysym.scancode)
{
case SDL_SCANCODE_F1:
case SDL_SCANCODE_F2:
case SDL_SCANCODE_F12:
return true;
default:
break;
}
case SDL_JOYBUTTONDOWN:
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case SDL_JOYHATMOTION:
case SDL_JOYAXISMOTION:
if (p->state != AwaitingInput)
return true;
break;
case SDL_MOUSEBUTTONDOWN:
p->onClick(event.button);
return true;
default:
return true;
}
if (p->state == AwaitingInput)
return p->onCaptureInputEvent(event);
return true;
}
void SettingsMenu::raise()
{
SDL_RaiseWindow(p->window);
}
bool SettingsMenu::destroyReq() const
{
return p->destroyReq;
}