105 lines
3.6 KiB
Ruby
105 lines
3.6 KiB
Ruby
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#==============================================================================
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# ** Window_NameEdit
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#------------------------------------------------------------------------------
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# This window is used to edit your name on the input name screen.
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#==============================================================================
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class Window_NameEdit < Window_Base
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :name # name
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attr_reader :index # cursor position
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attr_reader :max_char # max char
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#--------------------------------------------------------------------------
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# * Object Initialization
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# actor : actor
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# max_char : maximum number of characters
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0, 640, 128)
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self.contents = Bitmap.new(width - 32, height - 32)
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@name = $game_oneshot.player_name
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@max_char = 16
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# Fit name within maximum number of characters
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name_array = @name.split(//)[0...@max_char]
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@name = ""
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for i in 0...name_array.size
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@name += name_array[i]
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end
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@default_name = @name
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@index = name_array.size
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refresh
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update_cursor_rect
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end
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#--------------------------------------------------------------------------
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# * Return to Default Name
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#--------------------------------------------------------------------------
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def restore_default
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@name = @default_name
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@index = @name.split(//).size
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refresh
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update_cursor_rect
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end
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#--------------------------------------------------------------------------
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# * Add Character
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# character : text character to be added
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#--------------------------------------------------------------------------
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def add(character)
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if @index < @max_char and character != ""
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@name += character
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@index += 1
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refresh
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update_cursor_rect
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end
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end
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#--------------------------------------------------------------------------
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# * Delete Character
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#--------------------------------------------------------------------------
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def back
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if @index > 0
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# Delete 1 text character
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name_array = @name.split(//)
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@name = ""
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for i in 0...name_array.size-1
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@name += name_array[i]
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end
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@index -= 1
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refresh
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update_cursor_rect
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end
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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self.contents.clear
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# Draw name
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name_array = @name.split('')
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for i in 0...@max_char
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c = name_array[i]
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if c == nil
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c = "_"
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end
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x = (self.width - 32 - @max_char * 28) / 2 + i * 28
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self.contents.draw_text(x, 32, 28, 32, c, 1)
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end
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# Draw graphic
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#draw_actor_graphic(@actor, 320 - @max_char * 14 - 40, 80)
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end
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#--------------------------------------------------------------------------
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# * Cursor Rectangle Update
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#--------------------------------------------------------------------------
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def update_cursor_rect
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x = (self.width - 32 - @max_char * 28) / 2 + @index * 28
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self.cursor_rect.set(x, 32, 28, 32)
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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update_cursor_rect
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end
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end
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