14 lines
169 B
GLSL
14 lines
169 B
GLSL
|
|
||
|
uniform float alpha;
|
||
|
|
||
|
varying vec4 v_color;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec4 frag = vec4(0, 0, 0, 1);
|
||
|
|
||
|
frag.rgb = mix(vec3(0, 0, 0), v_color.rgb, alpha);
|
||
|
|
||
|
gl_FragColor = frag;
|
||
|
}
|