43 lines
1.7 KiB
Ruby
43 lines
1.7 KiB
Ruby
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#==============================================================================
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# ** Window_PartyCommand
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#------------------------------------------------------------------------------
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# This window is used to select whether to fight or escape on the battle
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# screen.
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#==============================================================================
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class Window_PartyCommand < Window_Selectable
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0, 640, 64)
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self.contents = Bitmap.new(width - 32, height - 32)
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self.back_opacity = 160
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@commands = ["Fight", "Escape"]
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@item_max = 2
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@column_max = 2
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draw_item(0, normal_color)
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draw_item(1, $game_temp.battle_can_escape ? normal_color : disabled_color)
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self.active = false
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self.visible = false
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self.index = 0
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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# index : item number
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# color : text character color
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#--------------------------------------------------------------------------
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def draw_item(index, color)
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self.contents.font.color = color
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rect = Rect.new(160 + index * 160 + 4, 0, 128 - 10, 32)
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self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
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self.contents.draw_text(rect, @commands[index], 1)
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end
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#--------------------------------------------------------------------------
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# * Cursor Rectangle Update
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#--------------------------------------------------------------------------
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def update_cursor_rect
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self.cursor_rect.set(160 + index * 160, 0, 128, 32)
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end
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end
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