86 lines
3.0 KiB
Ruby
86 lines
3.0 KiB
Ruby
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#==============================================================================
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# ** Scene_Save
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#------------------------------------------------------------------------------
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# This class performs save screen processing.
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#==============================================================================
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class Scene_Save < Scene_File
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super("Which file would you like to save to?")
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end
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#--------------------------------------------------------------------------
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# * Decision Processing
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#--------------------------------------------------------------------------
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def on_decision(filename)
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# Play save SE
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$game_system.se_play($data_system.save_se)
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# Write save data
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file = File.open(filename, "wb")
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write_save_data(file)
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file.close
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# If called from event
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if $game_temp.save_calling
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# Clear save call flag
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$game_temp.save_calling = false
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# Switch to map screen
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$scene = Scene_Map.new
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return
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end
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# Switch to menu screen
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$scene = Scene_Menu.new(4)
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end
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#--------------------------------------------------------------------------
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# * Cancel Processing
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#--------------------------------------------------------------------------
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def on_cancel
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# Play cancel SE
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$game_system.se_play($data_system.cancel_se)
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# If called from event
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if $game_temp.save_calling
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# Clear save call flag
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$game_temp.save_calling = false
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# Switch to map screen
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$scene = Scene_Map.new
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return
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end
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# Switch to menu screen
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$scene = Scene_Menu.new(4)
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end
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#--------------------------------------------------------------------------
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# * Write Save Data
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# file : write file object (opened)
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#--------------------------------------------------------------------------
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def write_save_data(file)
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# Make character data for drawing save file
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characters = []
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for i in 0...$game_party.actors.size
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actor = $game_party.actors[i]
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characters.push([actor.character_name, actor.character_hue])
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end
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# Write character data for drawing save file
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Marshal.dump(characters, file)
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# Wrire frame count for measuring play time
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Marshal.dump(Graphics.frame_count, file)
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# Increase save count by 1
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$game_system.save_count += 1
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# Save magic number
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# (A random value will be written each time saving with editor)
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$game_system.magic_number = $data_system.magic_number
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# Write each type of game object
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Marshal.dump($game_system, file)
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Marshal.dump($game_switches, file)
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Marshal.dump($game_variables, file)
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Marshal.dump($game_self_switches, file)
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Marshal.dump($game_screen, file)
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Marshal.dump($game_actors, file)
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Marshal.dump($game_party, file)
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Marshal.dump($game_troop, file)
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Marshal.dump($game_map, file)
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Marshal.dump($game_player, file)
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Marshal.dump($game_oneshot, file)
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end
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end
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