445 lines
14 KiB
Ruby
445 lines
14 KiB
Ruby
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#==============================================================================
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# ** Interpreter (part 5)
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#------------------------------------------------------------------------------
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# This interpreter runs event commands. This class is used within the
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# Game_System class and the Game_Event class.
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#==============================================================================
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class Interpreter
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#--------------------------------------------------------------------------
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# * Transfer Player
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#--------------------------------------------------------------------------
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def command_201
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# If in battle
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if $game_temp.in_battle
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# Continue
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return true
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end
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# If transferring player, showing message, or processing transition
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if $game_temp.player_transferring or
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$game_temp.message_window_showing or
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$game_temp.transition_processing
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# End
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return false
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end
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# Set transferring player flag
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$game_temp.player_transferring = true
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# If appointment method is [direct appointment]
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if @parameters[0] == 0
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# Set player move destination
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$game_temp.player_new_map_id = @parameters[1]
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$game_temp.player_new_x = @parameters[2]
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$game_temp.player_new_y = @parameters[3]
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$game_temp.player_new_direction = @parameters[4]
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# If appointment method is [appoint with variables]
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else
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# Set player move destination
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$game_temp.player_new_map_id = $game_variables[@parameters[1]]
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$game_temp.player_new_x = $game_variables[@parameters[2]]
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$game_temp.player_new_y = $game_variables[@parameters[3]]
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$game_temp.player_new_direction = @parameters[4]
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end
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# Advance index
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@index += 1
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# If fade is set
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if @parameters[5] == 0
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# Prepare for transition
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Graphics.freeze
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# Set transition processing flag
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$game_temp.transition_processing = true
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$game_temp.transition_name = ""
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end
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# End
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return false
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end
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#--------------------------------------------------------------------------
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# * Set Event Location
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#--------------------------------------------------------------------------
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def command_202
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# If in battle
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if $game_temp.in_battle
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# Continue
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return true
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end
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# Get character
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character = get_character(@parameters[0])
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# If no character exists
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if character == nil
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# Continue
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return true
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end
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# If appointment method is [direct appointment]
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if @parameters[1] == 0
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# Set character position
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character.moveto(@parameters[2], @parameters[3])
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# If appointment method is [appoint with variables]
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elsif @parameters[1] == 1
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# Set character position
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character.moveto($game_variables[@parameters[2]],
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$game_variables[@parameters[3]])
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# If appointment method is [exchange with another event]
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else
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old_x = character.x
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old_y = character.y
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character2 = get_character(@parameters[2])
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if character2 != nil
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character.moveto(character2.x, character2.y)
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character2.moveto(old_x, old_y)
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end
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end
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# Set character direction
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case @parameters[4]
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when 8 # up
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character.turn_up
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when 6 # right
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character.turn_right
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when 2 # down
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character.turn_down
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when 4 # left
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character.turn_left
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Scroll Map
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#--------------------------------------------------------------------------
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def command_203
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# If in battle
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if $game_temp.in_battle
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# Continue
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return true
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end
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# If already scrolling
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if $game_map.scrolling?
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# End
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return false
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end
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# Start scroll
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$game_map.start_scroll(@parameters[0], @parameters[1], @parameters[2])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Map Settings
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#--------------------------------------------------------------------------
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def command_204
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case @parameters[0]
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when 0 # panorama
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$game_map.panorama_name = @parameters[1]
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$game_map.panorama_hue = @parameters[2]
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when 1 # fog
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$game_map.fog_name = @parameters[1]
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$game_map.fog_hue = @parameters[2]
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$game_map.fog_opacity = @parameters[3]
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$game_map.fog_blend_type = @parameters[4]
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$game_map.fog_zoom = @parameters[5]
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$game_map.fog_sx = @parameters[6]
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$game_map.fog_sy = @parameters[7]
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when 2 # battleback
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$game_map.battleback_name = @parameters[1]
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$game_temp.battleback_name = @parameters[1]
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Fog Color Tone
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#--------------------------------------------------------------------------
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def command_205
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# Start color tone change
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$game_map.start_fog_tone_change(@parameters[0], @parameters[1] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Fog Opacity
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#--------------------------------------------------------------------------
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def command_206
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# Start opacity level change
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$game_map.start_fog_opacity_change(@parameters[0], @parameters[1] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Show Animation
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#--------------------------------------------------------------------------
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def command_207
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# Get character
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character = get_character(@parameters[0])
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# If no character exists
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if character == nil
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# Continue
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return true
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end
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# Set animation ID
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character.animation_id = @parameters[1]
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Transparent Flag
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#--------------------------------------------------------------------------
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def command_208
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# Change player transparent flag
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$game_player.transparent = (@parameters[0] == 0)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Set Move Route
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#--------------------------------------------------------------------------
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def command_209
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# Get character
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character = get_character(@parameters[0])
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# If no character exists
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if character == nil
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# Continue
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return true
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end
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# Force move route
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character.force_move_route(@parameters[1])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Wait for Move's Completion
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#--------------------------------------------------------------------------
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def command_210
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# If not in battle
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unless $game_temp.in_battle
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# Set move route completion waiting flag
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@move_route_waiting = true
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end
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Prepare for Transition
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#--------------------------------------------------------------------------
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def command_221
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# If showing message window
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if $game_temp.message_window_showing
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# End
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return false
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end
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# Prepare for transition
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Graphics.freeze
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Execute Transition
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#--------------------------------------------------------------------------
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def command_222
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# If transition processing flag is already set
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if $game_temp.transition_processing
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# End
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return false
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end
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# Set transition processing flag
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$game_temp.transition_processing = true
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$game_temp.transition_name = @parameters[0]
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# Advance index
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@index += 1
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# End
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return false
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end
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#--------------------------------------------------------------------------
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# * Change Screen Color Tone
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#--------------------------------------------------------------------------
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def command_223
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# Start changing color tone
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$game_screen.start_tone_change(@parameters[0], @parameters[1] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Screen Flash
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#--------------------------------------------------------------------------
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def command_224
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# Start flash
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$game_screen.start_flash(@parameters[0], @parameters[1] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Screen Shake
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#--------------------------------------------------------------------------
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def command_225
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# Start shake
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$game_screen.start_shake(@parameters[0], @parameters[1],
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@parameters[2] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Show Picture
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#--------------------------------------------------------------------------
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def command_231
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# If appointment method is [direct appointment]
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if @parameters[3] == 0
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x = @parameters[4]
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y = @parameters[5]
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# If appointment method is [appoint with variables]
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else
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x = $game_variables[@parameters[4]]
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y = $game_variables[@parameters[5]]
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end
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# Show picture
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$game_screen.pictures[number].show(@parameters[1], @parameters[2],
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x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Move Picture
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#--------------------------------------------------------------------------
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def command_232
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# If appointment method is [direct appointment]
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if @parameters[3] == 0
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x = @parameters[4]
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y = @parameters[5]
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# If appointment method is [appoint with variables]
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else
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x = $game_variables[@parameters[4]]
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y = $game_variables[@parameters[5]]
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end
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# Move picture
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$game_screen.pictures[number].move(@parameters[1] * 2, @parameters[2],
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x, y, @parameters[6], @parameters[7], @parameters[8], @parameters[9])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Rotate Picture
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#--------------------------------------------------------------------------
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def command_233
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# Set rotation speed
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$game_screen.pictures[number].rotate(@parameters[1])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Change Picture Color Tone
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#--------------------------------------------------------------------------
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def command_234
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# Start changing color tone
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$game_screen.pictures[number].start_tone_change(@parameters[1],
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@parameters[2] * 2)
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Erase Picture
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#--------------------------------------------------------------------------
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def command_235
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# Get picture number
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number = @parameters[0] + ($game_temp.in_battle ? 50 : 0)
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# Erase picture
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$game_screen.pictures[number].erase
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Set Weather Effects
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#--------------------------------------------------------------------------
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def command_236
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# Set Weather Effects
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$game_screen.weather(@parameters[0], @parameters[1], @parameters[2])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Play BGM
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#--------------------------------------------------------------------------
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def command_241
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# Play BGM
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$game_system.bgm_play(@parameters[0])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Fade Out BGM
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#--------------------------------------------------------------------------
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def command_242
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# Fade out BGM
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$game_system.bgm_fade(@parameters[0])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Play BGS
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#--------------------------------------------------------------------------
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def command_245
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# Play BGS
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$game_system.bgs_play(@parameters[0])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Fade Out BGS
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#--------------------------------------------------------------------------
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def command_246
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# Fade out BGS
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$game_system.bgs_fade(@parameters[0])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Memorize BGM/BGS
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#--------------------------------------------------------------------------
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def command_247
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# Memorize BGM/BGS
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$game_system.bgm_memorize
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$game_system.bgs_memorize
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Restore BGM/BGS
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#--------------------------------------------------------------------------
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def command_248
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# Restore BGM/BGS
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$game_system.bgm_restore
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$game_system.bgs_restore
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Play ME
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#--------------------------------------------------------------------------
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def command_249
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# Play ME
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$game_system.me_play(@parameters[0])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Play SE
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#--------------------------------------------------------------------------
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def command_250
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# Play SE
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$game_system.se_play(@parameters[0])
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# Continue
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return true
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end
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#--------------------------------------------------------------------------
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# * Stop SE
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#--------------------------------------------------------------------------
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def command_251
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# Stop SE
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Audio.se_stop
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# Continue
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return true
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end
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end
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