This website requires JavaScript.
Explore
Help
Sign In
MapleShrine
/
mkxp
Watch
1
Star
0
Fork
You've already forked mkxp
0
Code
Issues
32
Pull Requests
11
Projects
Releases
Wiki
Activity
5378cca875
mkxp
/
binding-mri
/
module_rpg.cpp
5 lines
94 B
C++
Raw
Normal View
History
Unescape
Escape
MRI-Binding: Add RGSS3 RPG module
2014-08-15 21:05:39 +00:00
Merge separate RGSS version build configs into one Setup active RGSS version at runtime. Desired version can be specified via config, or as default, auto detected from the game files. This removes the need to build specifically for each version, which should help packaging a lot. This also greatly reduces the danger of introducing code that wouldn't compile on all RGSS version paths (as certain code paths were completely ifdef'd out). This can be optimized more, eg. not compiling shaders that aren't needed in the active version.
2014-08-28 21:11:10 +00:00
#
include "module_rpg1.rb.xxd"
MRI-Binding: Add RGSS2 RPG module
2014-08-15 23:25:42 +00:00
#
include "module_rpg2.rb.xxd"
Merge separate RGSS version build configs into one Setup active RGSS version at runtime. Desired version can be specified via config, or as default, auto detected from the game files. This removes the need to build specifically for each version, which should help packaging a lot. This also greatly reduces the danger of introducing code that wouldn't compile on all RGSS version paths (as certain code paths were completely ifdef'd out). This can be optimized more, eg. not compiling shaders that aren't needed in the active version.
2014-08-28 21:11:10 +00:00
#
include "module_rpg3.rb.xxd"