212 lines
8.0 KiB
Ruby
212 lines
8.0 KiB
Ruby
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#==============================================================================
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# ** Game_System
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#------------------------------------------------------------------------------
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# This class handles data surrounding the system. Backround music, etc.
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# is managed here as well. Refer to "$game_system" for the instance of
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# this class.
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#==============================================================================
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class Game_System
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :map_interpreter # map event interpreter
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attr_reader :battle_interpreter # battle event interpreter
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attr_accessor :timer # timer
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attr_accessor :timer_working # timer working flag
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attr_accessor :save_disabled # save forbidden
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attr_accessor :menu_disabled # menu forbidden
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attr_accessor :encounter_disabled # encounter forbidden
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attr_accessor :message_position # text option: positioning
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attr_accessor :message_frame # text option: window frame
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attr_accessor :save_count # save count
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attr_accessor :magic_number # magic number
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@map_interpreter = Interpreter.new(0, true)
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@battle_interpreter = Interpreter.new(0, false)
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@timer = 0
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@timer_working = false
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@save_disabled = false
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@menu_disabled = false
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@encounter_disabled = false
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@message_position = 2
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@message_frame = 0
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@save_count = 0
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@magic_number = 0
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end
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#--------------------------------------------------------------------------
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# * Play Background Music
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# bgm : background music to be played
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#--------------------------------------------------------------------------
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def bgm_play(bgm)
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@playing_bgm = bgm
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if bgm != nil and bgm.name != ""
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Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume, bgm.pitch)
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else
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Audio.bgm_stop
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end
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Graphics.frame_reset
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end
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#--------------------------------------------------------------------------
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# * Stop Background Music
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#--------------------------------------------------------------------------
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def bgm_stop
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Audio.bgm_stop
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end
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#--------------------------------------------------------------------------
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# * Fade Out Background Music
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# time : fade-out time (in seconds)
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#--------------------------------------------------------------------------
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def bgm_fade(time)
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@playing_bgm = nil
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Audio.bgm_fade(time * 1000)
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end
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#--------------------------------------------------------------------------
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# * Background Music Memory
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#--------------------------------------------------------------------------
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def bgm_memorize
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@memorized_bgm = @playing_bgm
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end
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#--------------------------------------------------------------------------
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# * Restore Background Music
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#--------------------------------------------------------------------------
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def bgm_restore
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bgm_play(@memorized_bgm)
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end
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#--------------------------------------------------------------------------
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# * Play Background Sound
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# bgs : background sound to be played
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#--------------------------------------------------------------------------
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def bgs_play(bgs)
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@playing_bgs = bgs
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if bgs != nil and bgs.name != ""
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Audio.bgs_play("Audio/BGS/" + bgs.name, bgs.volume, bgs.pitch)
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else
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Audio.bgs_stop
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end
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Graphics.frame_reset
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end
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#--------------------------------------------------------------------------
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# * Fade Out Background Sound
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# time : fade-out time (in seconds)
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#--------------------------------------------------------------------------
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def bgs_fade(time)
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@playing_bgs = nil
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Audio.bgs_fade(time * 1000)
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end
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#--------------------------------------------------------------------------
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# * Background Sound Memory
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#--------------------------------------------------------------------------
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def bgs_memorize
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@memorized_bgs = @playing_bgs
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end
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#--------------------------------------------------------------------------
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# * Restore Background Sound
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#--------------------------------------------------------------------------
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def bgs_restore
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bgs_play(@memorized_bgs)
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end
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#--------------------------------------------------------------------------
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# * Play Music Effect
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# me : music effect to be played
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#--------------------------------------------------------------------------
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def me_play(me)
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if me != nil and me.name != ""
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Audio.me_play("Audio/ME/" + me.name, me.volume, me.pitch)
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else
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Audio.me_stop
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end
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Graphics.frame_reset
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end
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#--------------------------------------------------------------------------
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# * Play Sound Effect
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# se : sound effect to be played
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#--------------------------------------------------------------------------
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def se_play(se)
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if se != nil and se.name != ""
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Audio.se_play("Audio/SE/" + se.name, se.volume, se.pitch)
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end
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end
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#--------------------------------------------------------------------------
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# * Stop Sound Effect
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#--------------------------------------------------------------------------
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def se_stop
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Audio.se_stop
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end
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#--------------------------------------------------------------------------
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# * Get Playing Background Music
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#--------------------------------------------------------------------------
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def playing_bgm
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return @playing_bgm
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end
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#--------------------------------------------------------------------------
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# * Get Playing Background Sound
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#--------------------------------------------------------------------------
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def playing_bgs
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return @playing_bgs
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end
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#--------------------------------------------------------------------------
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# * Get Windowskin File Name
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#--------------------------------------------------------------------------
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def windowskin_name
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if @windowskin_name == nil
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return $data_system.windowskin_name
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else
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return @windowskin_name
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end
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end
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#--------------------------------------------------------------------------
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# * Set Windowskin File Name
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# windowskin_name : new windowskin file name
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#--------------------------------------------------------------------------
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def windowskin_name=(windowskin_name)
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@windowskin_name = windowskin_name
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end
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#--------------------------------------------------------------------------
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# * Get Battle Background Music
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#--------------------------------------------------------------------------
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def battle_bgm
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if @battle_bgm == nil
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return $data_system.battle_bgm
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else
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return @battle_bgm
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end
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end
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#--------------------------------------------------------------------------
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# * Set Battle Background Music
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# battle_bgm : new battle background music
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#--------------------------------------------------------------------------
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def battle_bgm=(battle_bgm)
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@battle_bgm = battle_bgm
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end
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#--------------------------------------------------------------------------
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# * Get Background Music for Battle Ending
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#--------------------------------------------------------------------------
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def battle_end_me
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if @battle_end_me == nil
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return $data_system.battle_end_me
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else
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return @battle_end_me
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end
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end
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#--------------------------------------------------------------------------
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# * Set Background Music for Battle Ending
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# battle_end_me : new battle ending background music
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#--------------------------------------------------------------------------
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def battle_end_me=(battle_end_me)
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@battle_end_me = battle_end_me
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# reduce timer by 1
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if @timer_working and @timer > 0
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@timer -= 1
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end
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end
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end
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