mkxp/binding-mri/windowvx-binding.cpp

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/*
** window-binding.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "windowvx.h"
#include "disposable-binding.h"
#include "viewportelement-binding.h"
#include "binding-util.h"
#include "bitmap.h"
DEF_TYPE(WindowVX);
void bitmapInitProps(Bitmap *b, VALUE self);
RB_METHOD(windowVXInitialize)
{
WindowVX *w;
if (rgssVer >= 3)
{
int x, y, width, height;
x = y = width = height = 0;
if (argc == 4)
rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END);
w = new WindowVX(x, y, width, height);
}
else
{
w = viewportElementInitialize<WindowVX>(argc, argv, self);
}
setPrivateData(self, w);
w->setCursorRect(new Rect);
w->setTone(new Tone);
wrapNilProperty(self, "windowskin");
wrapProperty(self, w->getTone(), "tone", ToneType);
wrapProperty(self, w->getCursorRect(), "cursor_rect", RectType);
if (rgssVer >= 2)
{
Bitmap *contents = new Bitmap(1, 1);
VALUE contentsObj = wrapObject(contents, BitmapType);
bitmapInitProps(contents, contentsObj);
rb_iv_set(self, "contents", contentsObj);
}
return self;
}
RB_METHOD(windowVXUpdate)
{
RB_UNUSED_PARAM;
WindowVX *w = getPrivateData<WindowVX>(self);
w->update();
return Qnil;
}
RB_METHOD(windowVXMove)
{
WindowVX *w = getPrivateData<WindowVX>(self);
int x, y, width, height;
rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END);
w->move(x, y, width, height);
return Qnil;
}
RB_METHOD(windowVXIsOpen)
{
RB_UNUSED_PARAM;
WindowVX *w = getPrivateData<WindowVX>(self);
return rb_bool_new(w->isOpen());
}
RB_METHOD(windowVXIsClosed)
{
RB_UNUSED_PARAM;
WindowVX *w = getPrivateData<WindowVX>(self);
return rb_bool_new(w->isClosed());
}
DEF_PROP_OBJ_NIL(WindowVX, Bitmap, Windowskin, "windowskin")
DEF_PROP_OBJ_NIL(WindowVX, Bitmap, Contents, "contents")
DEF_PROP_OBJ(WindowVX, Rect, CursorRect, "cursor_rect")
DEF_PROP_OBJ(WindowVX, Tone, Tone, "tone")
DEF_PROP_I(WindowVX, X)
DEF_PROP_I(WindowVX, Y)
DEF_PROP_I(WindowVX, OX)
DEF_PROP_I(WindowVX, OY)
DEF_PROP_I(WindowVX, Width)
DEF_PROP_I(WindowVX, Height)
DEF_PROP_I(WindowVX, Padding)
DEF_PROP_I(WindowVX, PaddingBottom)
DEF_PROP_I(WindowVX, Opacity)
DEF_PROP_I(WindowVX, BackOpacity)
DEF_PROP_I(WindowVX, ContentsOpacity)
DEF_PROP_I(WindowVX, Openness)
DEF_PROP_B(WindowVX, Active)
DEF_PROP_B(WindowVX, ArrowsVisible)
DEF_PROP_B(WindowVX, Pause)
void
windowVXBindingInit()
{
// FIXME: data type name will end up as "WindowVX"
INIT_TYPE(WindowVX);
VALUE klass = rb_define_class("Window", rb_cObject);
rb_define_alloc_func(klass, classAllocate<&WindowVXType>);
disposableBindingInit <WindowVX>(klass);
viewportElementBindingInit<WindowVX>(klass);
_rb_define_method(klass, "initialize", windowVXInitialize);
_rb_define_method(klass, "update", windowVXUpdate);
_rb_define_method(klass, "move", windowVXMove);
_rb_define_method(klass, "open?", windowVXIsOpen);
_rb_define_method(klass, "close?", windowVXIsClosed);
INIT_PROP_BIND( WindowVX, Windowskin, "windowskin" );
INIT_PROP_BIND( WindowVX, Contents, "contents" );
INIT_PROP_BIND( WindowVX, CursorRect, "cursor_rect" );
INIT_PROP_BIND( WindowVX, Active, "active" );
INIT_PROP_BIND( WindowVX, ArrowsVisible, "arrows_visible" );
INIT_PROP_BIND( WindowVX, Pause, "pause" );
INIT_PROP_BIND( WindowVX, X, "x" );
INIT_PROP_BIND( WindowVX, Y, "y" );
INIT_PROP_BIND( WindowVX, Width, "width" );
INIT_PROP_BIND( WindowVX, Height, "height" );
INIT_PROP_BIND( WindowVX, OX, "ox" );
INIT_PROP_BIND( WindowVX, OY, "oy" );
INIT_PROP_BIND( WindowVX, Padding, "padding" );
INIT_PROP_BIND( WindowVX, PaddingBottom, "padding_bottom" );
INIT_PROP_BIND( WindowVX, Opacity, "opacity" );
INIT_PROP_BIND( WindowVX, BackOpacity, "back_opacity" );
INIT_PROP_BIND( WindowVX, ContentsOpacity, "contents_opacity" );
INIT_PROP_BIND( WindowVX, Openness, "openness" );
INIT_PROP_BIND( WindowVX, Tone, "tone" );
}