52 lines
1.8 KiB
Ruby
52 lines
1.8 KiB
Ruby
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#==============================================================================
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# ** Window_BattleResult
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#------------------------------------------------------------------------------
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# This window displays amount of gold and EXP acquired at the end of a battle.
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#==============================================================================
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class Window_BattleResult < Window_Base
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#--------------------------------------------------------------------------
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# * Object Initialization
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# exp : EXP
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# gold : amount of gold
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# treasures : treasures
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#--------------------------------------------------------------------------
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def initialize(exp, gold, treasures)
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@exp = exp
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@gold = gold
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@treasures = treasures
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super(160, 0, 320, @treasures.size * 32 + 64)
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self.contents = Bitmap.new(width - 32, height - 32)
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self.y = 160 - height / 2
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self.back_opacity = 160
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self.visible = false
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refresh
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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self.contents.clear
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x = 4
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self.contents.font.color = normal_color
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cx = contents.text_size(@exp.to_s).width
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self.contents.draw_text(x, 0, cx, 32, @exp.to_s)
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x += cx + 4
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self.contents.font.color = system_color
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cx = contents.text_size("EXP").width
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self.contents.draw_text(x, 0, 64, 32, "EXP")
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x += cx + 16
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self.contents.font.color = normal_color
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cx = contents.text_size(@gold.to_s).width
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self.contents.draw_text(x, 0, cx, 32, @gold.to_s)
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x += cx + 4
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self.contents.font.color = system_color
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self.contents.draw_text(x, 0, 128, 32, $data_system.words.gold)
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y = 32
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for item in @treasures
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draw_item_name(item, 4, y)
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y += 32
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end
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end
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end
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