mkxp/scripts/Game_CommonEvent.rb

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2015-11-17 20:35:51 +00:00
#==============================================================================
# ** Game_CommonEvent
#------------------------------------------------------------------------------
# This class handles common events. It includes execution of parallel process
# event. This class is used within the Game_Map class ($game_map).
#==============================================================================
class Game_CommonEvent
#--------------------------------------------------------------------------
# * Object Initialization
# common_event_id : common event ID
#--------------------------------------------------------------------------
def initialize(common_event_id)
@common_event_id = common_event_id
@interpreter = nil
refresh
end
#--------------------------------------------------------------------------
# * Get Name
#--------------------------------------------------------------------------
def name
return $data_common_events[@common_event_id].name
end
#--------------------------------------------------------------------------
# * Get Trigger
#--------------------------------------------------------------------------
def trigger
return $data_common_events[@common_event_id].trigger
end
#--------------------------------------------------------------------------
# * Get Condition Switch ID
#--------------------------------------------------------------------------
def switch_id
return $data_common_events[@common_event_id].switch_id
end
#--------------------------------------------------------------------------
# * Get List of Event Commands
#--------------------------------------------------------------------------
def list
return $data_common_events[@common_event_id].list
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
# Create an interpreter for parallel process if necessary
if self.trigger == 2 and $game_switches[self.switch_id] == true
if @interpreter == nil
@interpreter = Interpreter.new
end
else
@interpreter = nil
end
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If parallel process is valid
if @interpreter != nil
# If not running
unless @interpreter.running?
# Set up event
@interpreter.setup(self.list, 0)
end
# Update interpreter
@interpreter.update
end
end
end