50 lines
1.9 KiB
Ruby
50 lines
1.9 KiB
Ruby
|
#==============================================================================
|
||
|
# ** Window_Target
|
||
|
#------------------------------------------------------------------------------
|
||
|
# This window selects a use target for the actor on item and skill screens.
|
||
|
#==============================================================================
|
||
|
|
||
|
class Window_Target < Window_Selectable
|
||
|
#--------------------------------------------------------------------------
|
||
|
# * Object Initialization
|
||
|
#--------------------------------------------------------------------------
|
||
|
def initialize
|
||
|
super(0, 0, 336, 480)
|
||
|
self.contents = Bitmap.new(width - 32, height - 32)
|
||
|
self.z += 10
|
||
|
@item_max = $game_party.actors.size
|
||
|
refresh
|
||
|
end
|
||
|
#--------------------------------------------------------------------------
|
||
|
# * Refresh
|
||
|
#--------------------------------------------------------------------------
|
||
|
def refresh
|
||
|
self.contents.clear
|
||
|
for i in 0...$game_party.actors.size
|
||
|
x = 4
|
||
|
y = i * 116
|
||
|
actor = $game_party.actors[i]
|
||
|
draw_actor_name(actor, x, y)
|
||
|
draw_actor_class(actor, x + 144, y)
|
||
|
draw_actor_level(actor, x + 8, y + 32)
|
||
|
draw_actor_state(actor, x + 8, y + 64)
|
||
|
draw_actor_hp(actor, x + 152, y + 32)
|
||
|
draw_actor_sp(actor, x + 152, y + 64)
|
||
|
end
|
||
|
end
|
||
|
#--------------------------------------------------------------------------
|
||
|
# * Cursor Rectangle Update
|
||
|
#--------------------------------------------------------------------------
|
||
|
def update_cursor_rect
|
||
|
# Cursor position -1 = all choices, -2 or lower = independent choice
|
||
|
# (meaning the user's own choice)
|
||
|
if @index <= -2
|
||
|
self.cursor_rect.set(0, (@index + 10) * 116, self.width - 32, 96)
|
||
|
elsif @index == -1
|
||
|
self.cursor_rect.set(0, 0, self.width - 32, @item_max * 116 - 20)
|
||
|
else
|
||
|
self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
|
||
|
end
|
||
|
end
|
||
|
end
|