TEMPLATE = app QT = core TARGET = mkxp DEPENDPATH += src shader assets INCLUDEPATH += . src SFML/include libsigc++ isEmpty(BINDING) { BINDING = BINDING_MRI } CONFIG += $$BINDING unix { CONFIG += link_pkgconfig PKGCONFIG += sigc++-2.0 sdl2 SDL2_image SDL2_ttf sfml-audio LIBS += -lGLEW -lphysfs -lz } # 'slots' keyword fucks with libsigc++ DEFINES += QT_NO_KEYWORDS # Input HEADERS += \ src/quadarray.h \ src/audio.h \ src/binding.h \ src/bitmap.h \ src/disposable.h \ src/etc.h \ src/etc-internal.h \ src/eventthread.h \ src/flashable.h \ src/font.h \ src/globalstate.h \ src/input.h \ src/plane.h \ src/scene.h \ src/sprite.h \ src/table.h \ src/texpool.h \ src/tilequad.h \ src/transform.h \ src/viewport.h \ src/window.h \ src/serializable.h \ src/shader.h \ src/glstate.h \ src/quad.h \ src/tilemap.h \ src/graphics.h \ src/debuglogger.h \ src/global-ibo.h \ src/exception.h \ src/filesystem.h \ src/serial-util.h \ src/intrulist.h \ src/binding.h \ src/gl-util.h \ src/util.h \ src/config.h SOURCES += \ src/main.cpp \ src/audio.cpp \ src/bitmap.cpp \ src/eventthread.cpp \ src/filesystem.cpp \ src/font.cpp \ src/globalstate.cpp \ src/input.cpp \ src/plane.cpp \ src/scene.cpp \ src/sprite.cpp \ src/table.cpp \ src/tilequad.cpp \ src/viewport.cpp \ src/window.cpp \ src/texpool.cpp \ src/shader.cpp \ src/glstate.cpp \ src/tilemap.cpp \ src/autotiles.cpp \ src/graphics.cpp \ src/debuglogger.cpp \ src/etc.cpp \ src/config.cpp EMBED = shader/transSimple.frag \ shader/trans.frag \ shader/hue.frag \ shader/sprite.frag \ shader/bitmapBlit.frag \ assets/liberation.ttf # xxd xxd.output = ${QMAKE_FILE_NAME}.xxd xxd.commands = xxd -i ${QMAKE_FILE_NAME} > ${QMAKE_FILE_OUT} xxd.depends = $$EMBED xxd.input = EMBED xxd.variable_out = HEADERS QMAKE_EXTRA_COMPILERS += xxd BINDING_NULL { SOURCES += binding-null/binding-null.cpp } BINDING_MRUBY { LIBS += mruby/build/host/lib/libmruby.a INCLUDEPATH += mruby/include DEPENDPATH += mruby/include DEFINES += BINDING_MRUBY HEADERS += \ binding-mruby/binding-util.h \ binding-mruby/disposable-binding.h \ binding-mruby/flashable-binding.h \ binding-mruby/binding-types.h \ binding-mruby/sceneelement-binding.h \ binding-mruby/viewportelement-binding.h \ binding-mruby/serializable-binding.h \ binding-mruby/mrb-ext/file.h \ binding-mruby/mrb-ext/rwmem.h \ binding-mruby/mrb-ext/marshal.h SOURCES += \ binding-mruby/binding-mruby.cpp \ binding-mruby/binding-util.cpp \ binding-mruby/window-binding.cpp \ binding-mruby/bitmap-binding.cpp \ binding-mruby/sprite-binding.cpp \ binding-mruby/font-binding.cpp \ binding-mruby/viewport-binding.cpp \ binding-mruby/plane-binding.cpp \ binding-mruby/audio-binding.cpp \ binding-mruby/tilemap-binding.cpp \ binding-mruby/etc-binding.cpp \ binding-mruby/graphics-binding.cpp \ binding-mruby/input-binding.cpp \ binding-mruby/table-binding.cpp \ binding-mruby/module_rpg.c \ binding-mruby/mrb-ext/file.cpp \ binding-mruby/mrb-ext/marshal.cpp \ binding-mruby/mrb-ext/rwmem.cpp \ binding-mruby/mrb-ext/kernel.cpp \ binding-mruby/mrb-ext/time.cpp } BINDING_MRI { LIBS += ./ruby/libruby.so INCLUDEPATH += ruby/include DEPENDPATH += ruby/include DEFINES += BINDING_MRI # EMBED2 = binding-mri/module_rpg.rb # xxdp.output = ${QMAKE_FILE_NAME}.xxd # xxdp.commands = xxd+/xxd+ ${QMAKE_FILE_NAME} -o ${QMAKE_FILE_OUT} --string # xxdp.depends = $$EMBED2 # xxdp.input = EMBED2 # xxdp.variable_out = HEADERS # QMAKE_EXTRA_COMPILERS += xxdp HEADERS += \ binding-mri/binding-util.h \ binding-mri/binding-types.h \ binding-mri/serializable-binding.h \ binding-mri/disposable-binding.h \ binding-mri/sceneelement-binding.h \ binding-mri/viewportelement-binding.h \ binding-mri/flashable-binding.h SOURCES += \ binding-mri/binding-mri.cpp \ binding-mri/binding-util.cpp \ binding-mri/table-binding.cpp \ binding-mri/etc-binding.cpp \ binding-mri/bitmap-binding.cpp \ binding-mri/font-binding.cpp \ binding-mri/graphics-binding.cpp \ binding-mri/input-binding.cpp \ binding-mri/sprite-binding.cpp \ binding-mri/viewport-binding.cpp \ binding-mri/plane-binding.cpp \ binding-mri/window-binding.cpp \ binding-mri/tilemap-binding.cpp \ binding-mri/audio-binding.cpp \ binding-mri/module_rpg.cpp \ binding-mri/filesystem-binding.cpp }